GoodCase.aiGoodCase.ai中文 AI Case 证据库
案例早报Skills创作者收藏投稿
中文EN
Agent 接入 →
GoodCase.ai · 中文 AI Case 证据库案例库加载中。
更新日志反馈
GoodCase.aiGoodCase.ai中文 AI Case 证据库
案例早报Skills创作者收藏投稿
中文EN
Agent 接入 →
AI 视频X2026-07-25证据 L1#youmind#Seedance 2.0#human-reviewedSeedance 2.0

史诗冰雪奇幻:泰坦觉醒

Abdul Șhakoor 的头像创作者Abdul Șhakoor →

一个宏大的电影级提示词,描绘了冰雪泰坦在冰封山谷中挣脱冰川束缚的震撼场景。

查看原始来源 ↗
原帖 ♥ 4

Prompt

SCENE CONTEXT
RIMEBORN. In a frozen valley of an original ice-fantasy world, a mountain-sized titan of layered ice and stone tears itself free from a millennia-old glacier as an army of armored wardens scrambles across the frozen field below, a war-horn ripping across the plain. Timed multishot, five hard cuts across 10 seconds, one shared valley, one titan, one army throughout.

ACTIVE REFERENCES
@titan: mountain-sized ice-and-stone colossus, humanoid silhouette, body built of fractured basalt slabs seamed by ancient blue ice, ice-plated shoulders and back crusted a meter thick with hoarfrost, joints and eye-sockets and rib-seams glowing with pale-cyan runes carved deep into the stone. Original design. 100% matches the reference.
@wardens: armored foot-soldiers in weathered dark steel plate over black padded gambesons, snow-crusted fur mantles at the shoulders, long spears and rimed shields, no faction crest or logo. Original design. 100% matches the reference.
@warhorn: a curled black bone horn as long as a warden is tall, bound in leather and iron rings, held at chest height by a single horn-bearer.
STYLE REFERENCE ONLY, not a fixed keyframe; model extends the world freely, never reproduced 1:1.

LOCATION MAP
Foreground: fractured glacier surface, blue-ice slabs shot through with dark grit, powder snow drifting sideways at 20 km/h. Midground: the wardens crossing the field 200 meters below the titan, tiny against the scale, spears and shields catching the flat light. Background: the glacier wall itself, kilometers of vertical ice cracking apart around the emerging titan, snow plumes rising several hundred meters into a leaden overcast sky. Camera moves along a chest-height and then rising line down the valley floor, always with the titan camera-right or dead-center.

SCALE LOCK
@titan stands as tall as roughly two hundred wardens stacked head to toe. A single warden reads as a fingernail against the titan's shin in the establishing wide. Ice slabs shearing off the titan's shoulder each read as wide as ten wardens laid head to toe. The size gap holds identical every frame.

FIRST FRAME / BLOCKING
Non-empty opening frame: @titan is already mid-tear-out, right arm already ripping free from the glacier wall with a sheet of ice already fracturing off the shoulder, @wardens already running across the ice below, the horn-bearer already lifting @warhorn. Nothing is frozen, everything is already in motion. Rule of thirds: the titan held on the right two-thirds vertical, the horizon line on the lower third, wardens on the lower left third.

FORMAT MODE
Timed multishot, exactly FOUR HARD CUTS at 2.5s, 4.5s, 6.5s, 8.0s. The camera does not cut on its own; cuts only at the specified points.
0.0s to 2.5s — CUT 1, real time
2.5s HARD CUT
2.5s to 4.5s — CUT 2, real time
4.5s HARD CUT
4.5s to 6.5s — CUT 3, real time
6.5s HARD CUT
6.5s to 8.0s — CUT 4, real time
8.0s HARD CUT
8.0s to 10.0s — CUT 5, real time

OPTICS
CUT 1: EWS at 84° FOV sweeping wide establishing the full valley and titan. CUT 2: MS at 29° FOV portrait compression on the titan's shoulder as ice sheets shear off. CUT 3: WS at 63° FOV low across the crevasse rim as wardens dive clear. CUT 4: MCU at 29° FOV on the horn-bearer, horn lifted to lips. CUT 5: EWS at 107° FOV super-wide rectilinear on the full glacier splintering with runes flaring. Rectilinear with anamorphic optical flares, 180° shutter motion blur, prime-lens character, no drift mid-segment.

CAMERA
Handheld throughout with 3 to 5 cm of shake, shake spiking hard on every cracking impact from the titan. CUT 1: chest-height sweep at 15 km/h left-to-right across the valley floor, catching the full scale. CUT 2: whip-in and hold at 20 meters from the shoulder, camera flinching as slabs shear past. CUT 3: low-angle at knee-height on the crevasse edge, wardens diving over the lens. CUT 4: tight on the horn-bearer, camera pressing in 30 cm as the horn sounds. CUT 5: pulled back and rising crane to 80 meters above the valley floor, wide vantage, gimbal weighty. Wide tonal latitude, soft highlight roll-off, whites hold detail without clipping.

ACTION
CUT 1 — Subject: @titan tears its right arm and shoulder free from the glacier wall, basalt-and-ice mass grinding against ice, a wall of powder snow erupting behind it hundreds of meters high; @wardens sprint across the frozen field in a scattered line, spears and shields flashing. Camera: sweeping wide dolly along the valley floor at 15 km/h, shake spiking as the titan's arm lands its first step-load.
CUT 2 — Subject: massive sheets of blue ice shear off @titan's shoulder and back, tumbling in slabs the size of buildings, hoarfrost crust exploding into powder mid-fall, runes along the shoulder flaring pale-cyan as the plates shed. Camera: whip-in, holds on the shoulder as three slabs fall past the frame, shake hard.
CUT 3 — Subject: @wardens dive clear as a crevasse collapses under them, two soldiers throwing themselves flat and rolling as the ice gives way, spears skittering across the surface, powder snow plumes rising vertical. Camera: low-angle handheld, wardens leaping over the lens, shake violent on the collapse.
CUT 4 — Subject: the horn-bearer lifts @warhorn to their lips and blows one long note, chest visibly expanding, breath fogging in the cold, the sound carrying across the field as other wardens turn their heads toward it. Camera: tight handheld, presses in 30 cm as the note sounds.
CUT 5 — Subject: @titan pulls its full torso free of the glacier wall, the whole glacier splintering apart around it in a cascade of fracturing ice, runes along both arms and the ribcage flaring bright cyan at once, snow erupting in vast vertical plumes across the entire valley. Camera: pulled back to a vast super-wide, rising crane, catching the primordial scale in one held frame, HARD CUT at 10.0s.

PERFORMANCE
@titan performs with geological slowness and crushing weight — every movement loaded before it lands, joints grinding stone on stone, no theatrical flourish. @wardens read as terrified working soldiers, not heroes: eyes wide, mouths open, breath fogging hard, one soldier stumbling and being pulled up by another mid-cut. The horn-bearer reads as steady and old, jaw set, eyes tracking the titan. Pore-level realism on the horn-bearer's face: vellus hair, asymmetric moles, capillary flush from the cold, wet living eyes with catch-lights, visible breath and chest rise. Restrained and human across the army, never cartoonish. Top-tier cinematic restraint.

PHYSICS
Mass and inertia carry through every movement of @titan — the arm loads before it tears free and drags the whole torso with it. Ice slabs fall with real weight, not lightweight fragments; they shatter on impact with the glacier floor, not float. Snow plumes obey the crosswind vector at 20 km/h and shear leftward across the valley. Wardens have real body weight — diving bodies land hard, not softly, and slide on the ice with correct friction. The horn's vibration reads faintly in loose snow at the horn-bearer's feet. Nothing floats. Correct contact shadows read clearly where titan meets glacier and warden meets ice.

LIGHTING
WB locked 6500K cold overcast daylight, flat and even, sun fully occluded by leaden cloud. Key is a broad diffuse top-light with no direct sun. The only emitted light in the world is the pale-cyan 5500K rune glow along @titan's joints, eye-sockets, and rib-seams, which spills onto the surrounding hoarfrost and briefly reflects in the wardens' plate on close cuts. Camera on the shadow side of the titan across all wide cuts. Faint atmospheric haze at 30% at the glacier wall, thickening into the snow plumes.

COLOR GRADE
Stark white in the snow and powder, frozen blue in the deep ice seams, near-black in the fractured basalt of the titan's core, leaden grey in the sky; every cold tone comes from real material and light bounce, not a filter. Rune cyan lives only in the carved channels — joints, eye-sockets, ribcage seams — and its spill onto immediate hoarfrost. Warden plate reads as dark weathered steel with cold reflections. Blacks stay open with detail in the basalt, highlights roll off in the snow. Color tied to source and surface, not a flat list.

WARDROBE
@wardens wear weathered dark steel plate over black padded gambesons, snow-crusted fur mantles at the shoulders, iron-rimmed shields, cold-numbed hands in gloves. Fur crusted with ice at the seams. No faction crest, no logo. The horn-bearer wears the same but with a heavier fur mantle and a leather baldric holding @warhorn.

AUDIO
NO MUSIC. SFX ONLY — diegetic sound and live audio throughout. No score, no soundtrack, no background music of any kind. CUT 1: sub-bass glacier groaning, ice cracking in long tearing sheets, wardens' plate rattling and boots crunching on ice, wind at 20 km/h. CUT 2: massive stone-on-ice grind, slabs shattering as they hit the glacier floor, rune flare with a low harmonic hum. CUT 3: sharp ice crack, powder snow whumphs, wardens' shouts and grunts, one spear clattering on ice. CUT 4: the horn's long low note, one held bass tone spreading across the valley, warden breath fogging audibly. CUT 5: a full-body glacier splintering roar, layered ice-shear, one titanic bass groan from @titan itself. No dialogue, no subtitles.

STYLE
8K photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Naturalistic master cinematography, fine film grain, 35mm film character, crushing primordial-scale epic look, hyperdetailed ice, snow, hoarfrost, basalt, weathered steel.

OUTPUT SETTINGS
10 seconds, five cuts, 16:9, 8K ultra-high-definition, 24 fps, real-time throughout, anamorphic flare character on rune spill.

POSITIVE LOCKS
One shared valley, one @titan, same @wardens and @warhorn across all five cuts, identical every frame, no morphing, no drift. @titan stays mountain-sized against the wardens throughout — the scale relationship holds exactly: 200 wardens tall in every wide, one warden a fingernail against the shin. Runes stay pale cyan and stay carved into the stone, they do not migrate. Handheld shake spikes on every titan movement and every ice collapse, never smooths out. Camera stays third-person outside the army throughout the 10 seconds. Warden eyes stay natural — no eye glow; the only emitted light in the world is @titan's runes. Contact shadows read clearly where titan meets glacier and warden meets ice. Ice slabs fall with mass, never floating. Snow travels on one consistent wind vector. Clean frame throughout — no logos, no UI, no text overlays, no subtitles, no watermark, no dragons or unrelated creatures in shot.

复用方法

关键决定

关键决定是用可数的参照物锁死尺度,而不是用形容词。SCALE LOCK 一段写死:泰坦的高度等于大约两百个守卫首尾叠起来,一个守卫在建立大全里读作泰坦小腿上的一片指甲,从它肩上剪落的每一块冰板宽度等于十个守卫平躺相接,并要求这个比例每一帧都完全相同。写「山一样大的泰坦」模型给不出稳定比例,写「两百个守卫」它就有了可核对的标尺。第二个决定是把时间轴切死:四次硬切分别落在 2.5、4.5、6.5、8.0 秒,并且明说镜头不得自行切换、只在指定点切,每一刀还各自配了 FOV 数字(84°、29°、63°、29°、107°)和一条机位运动。第三个决定是全片只留一个自发光源——泰坦关节、眼窝和肋缝里 5500K 的淡青符文,天空是被云完全遮蔽的 6500K 冷阴天平光,守卫的眼睛在结尾的正向锁里被单独禁止发光。一个发光源意味着所有反射、溢光和阴影都有唯一来源,这是这条提示词能读起来像实拍而不是游戏过场的根本原因。

换到你的题材

可换的是世界观名称、泰坦的材质构成、守卫的甲胄年代,以及那件充当听觉线索的道具(这里是骨号角)。不能动的是四样:SCALE LOCK 必须用可数单位重写,换成别的巨物就得重新算「等于多少个人」;FORMAT MODE 里的秒数和 OPTICS 里的 FOV 要成对存在,只给切点不给焦段,五刀会长成同一个景别;唯一发光源这条规则;还有结尾 POSITIVE LOCKS 那一段——它不是负面清单,而是把前面已经说过的比例、符文位置、手持抖动、接触阴影再正向复述一遍,这种重复对超长提示词是必要的,模型读到第八千字时已经忘了第一千字。换题材时 AUDIO 那句「NO MUSIC,只有同期声」要保留,配乐一进来,PHYSICS 那一整段对质量和惯性的描述就白写了。

容易翻车

复测先掐表核对切点:应该正好五段、四次硬切落在 2.5、4.5、6.5、8.0 秒,模型自作主张多切一刀或者把某段拉长,是这条提示词最常见的偏差。再验比例,用 CUT 1 的建立大全看守卫在泰坦小腿边上是不是小到指甲大小,用 CUT 2 看剪落的冰板宽度对不对得上十个守卫;比例一飘,史诗感立刻退回成普通特效镜头。然后看光:画面里除了符文不该有任何自发光,守卫的眼睛、甲胄的高光、天空的太阳都不能亮起来,符文也必须留在刻痕里而不是爬到石头表面。接着看物理,冰板要砸碎不能飘,雪羽要顺着 20km/h 的侧风往左偏,泰坦踩踏处和守卫落地处都要有清晰的接触阴影。最后确认 CUT 4 那位吹号者的脸做到了要求的毛孔级写实——绒毛、不对称的痣、冻出来的毛细血管红、带高光的湿眼睛和呼出的白气,整条片子唯一一个近景人脸如果糊了,前面那些宏大镜头都会跟着掉档。

建议模型

Seedance 2.0
稳定度
成本
中
这条 Case 的经验 Skill 还没有沉淀。去反馈区催更 →
Abdul Șhakoor 的头像

创作者

Abdul Șhakoor

Abdul Șhakoor 长期扎根X,《史诗冰雪奇幻:泰坦觉醒》用 Seedance 2.0 做转场,当前来源热度 19。

编辑精选AI 视频
查看创作者 →

继续探索

继续看相关 Case。

查看全部 AI 视频 Case →
复古 16mm 健身有氧 Vlog
AI 视频X2026/07/25𝗦𝗮𝗻𝗶𝗮 →

复古 16mm 健身有氧 Vlog

一个电影感提示词,用于创作怀旧的 21 世纪初风格健身 Vlog,主角为韩国偶像,强调真实的手持摄像机运镜和低保真录像带质感。

Skill · POV / Vlog 临场感

提示语

DV 16mm 手持磁带摄像机 POV 视角,由 CHASE 拍摄,她偶尔把摄像机架在跑步机控制台或附近的长椅上。自然的手部晃动,歪斜的取景,延迟自动对焦,笨拙的变焦,不完美的取景;摄像机始终不入镜。柔和的复古磁带质感,带细微噪点,轻微模糊,低饱和色彩,真实的肤色,健身房灯光周围的柔和光晕,真实的 2000 年代初摄像机美学。基调:充满活力却又疲惫不堪的有氧挑战 Vlog,带有真实反应和俏皮幽默。 CHASE:一位 20 多岁的韩国偶像,扎着黑色长马尾,运动后带有轻微汗水,

来源热度
74
稳定度
查看 Case →
2000 年代 MiniDV 汉江骑行
AI 视频X2026/07/26Zephyra Leigh →

2000 年代 MiniDV 汉江骑行

为 Seedance 2.0 设计的综合性多场景提示词,旨在模仿 2004 年怀旧的手持 MiniDV 家庭录像风格。

Skill · POV / Vlog 临场感

提示语

主角:22 岁的年轻韩国女性,长相自然,肩长深棕色头发扎成松散马尾,带着几缕碎刘海。穿着浅蓝色oversize连帽衫、黑色骑行短裤、白色运动鞋,背着一个小号灰色斜挎包。 妆容极简,皮肤质感真实,性格温暖。全程保持身份、服装、发型和外观的一致性。 地点:阳光明媚的春日午后,汉江边一条安静的自行车道。樱花树、绿草地、木质长椅、骑行者、跑步者、轻柔的江风、远处的城市天际线,宁静的氛围。 视觉风格:超写实的纪录片真实感。真实的抓拍行为,自然的肢体语言,真实的日常生活。 摄像风

来源热度
80
稳定度
查看 Case →
2D Sticker Capybara Kitchen Prank
AI 视频X2026/07/26Soran →

2D Sticker Capybara Kitchen Prank

A mixed-media video prompt for Seedance 2.0 combining a realistic 1st-person kitchen POV with a 2D animated capybara sticker character performing a salt-pouring prank.

Skill · 动画风格与角色一致性

提示语

真人实拍 + 2D 动漫贴纸合成搞笑短视频 【风格】 真人实拍 + Flat 2D Sticker Composite 搞笑短视频。 第一人称做饭视角,写实厨房质感与扁平卡通贴纸风格形成强烈反差。 整体为 Live-Action + Flat 2D Cartoon Sticker 混搭效果。 画面是 真实厨房实拍,角色是 全程保持纯 2D 平面贴纸质感 的

来源热度
33
稳定度
查看 Case →
GoodCase.ai · 中文 AI Case 证据库Case 详情页把作品、方法、作者与复测证据放在同一条阅读路径里。
更新日志反馈