An experimental glitch-style prompt that uses rhythmic jump cuts to switch between 3D CG, live action, animation, and pixel art.
View original source ↗Prompt
After a rhythmic approach like stop-motion, a glitch video that aggressively moves back and forth between completely different dimensions (2D⇔3D), such as 3D CG, live action, 2000s anime, and pixel art, without minding if the facial structure changes. It ends with a browser-crasher-like screen collapse. Video concept: Completely eliminate smooth camera movement. The camera approaches the face in stages (jump cuts) to the rhythm of “Pa! Pa! Pa!” After the approach, the girl's face does not need to preserve its “original features.” The entire screen is pulled in and keeps being violently swapped (moving back and forth) through hard cuts into “completely different art styles and dimensions (2D⇔3D),” such as dimensional 3D CG, raw live action, a 2000s-style anime beautiful girl, and flat retro pixel art. Camera and editing policy: [Extremely important: Smooth changes and zoom-ins are absolutely not allowed. The sequence must be composed of stop-motion-like jump-cut approaches and “complete switching” into art styles from different dimensions.] 0.0–3.0 seconds: [Stop-motion approach] Start from the first shot. Instead of the camera moving smoothly closer, it approaches the face in stages with jump cuts at a steady rhythm every 0.5 seconds: “Pa! Pa! Pa! Pa!” At the moment each cut switches, strong chromatic aberration (RGB shift) noise runs across the image. 3.0–8.0 seconds: [Dimensional collapse; complete art-style replacement] Reach an extreme close-up of the face. From here, the rendering style of the video itself keeps crackling and switching (moving back and forth) every 0.5 to 1 second, without concern for changes in the facial structure. It is forcibly swapped with flashes into completely different art styles that cross between 3D and 2D dimensions, such as “dimensional polygonal 3D CG” → “ultra-high-definition live-action human” → “2000s-style cel anime beautiful girl character (2D)” → “completely flat retro pixel art (2D).” 8.0–10.0 seconds: [Browser-crasher-like collapse ending] The violent back-and-forth between art styles exceeds the processing limit, and the video completely collapses. Using the face footage as an underlay, “massive error windows,” “video panels with different visual expressions,” and “vividly colored block noise” keep popping up chaotically in multilayered layers like a browser crasher. The entire screen is completely filled with a buggy video collage, becoming a chaotic collapse screen that retains none of the original video's form. Constraints: During the midsection art-style changes, “smooth changes that try to preserve the original face silhouette” are absolutely unnecessary. The structure may change, so violently repeat “complete hard cuts (swaps)” many times into rendering styles from different dimensions: “dimensional (3D)” and “flat (2D),” as well as “live action” and “2000s anime.”
Reusable method
Key decisions
Check whether camera continuity, transition logic, and action resolution all hold in the final result.
Adapt it to your subject
Extract “target result → the subject, scene, camera movement, and final action → constraints” as a reusable template for similar work.
Where it breaks
Run single-variable comparisons around shot length, transitions, and motion amplitude. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.
Recommended models

Creator
Ushizaru / うしざる focuses on AI video production and is active on X. “Glitch Art Multi-Dimensional Face Transformation” is the current representative case, built with Seedance 2.0 with its stability retest open to votes.
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