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Direction Aware Hover

Direction Aware Hover

Creator · Aceternity UI

AI Coding (UI)Aceternity UIAdded 08/13/2026Independently retested#not-rerun#web-ui
More tags (1)
#motion-3d
View original source ↗

Prompt

The reproduction prompt keeps the original and adds runtime, asset and acceptance requirements. These additions are not the author’s words.

// components/ui/direction-aware-hover.tsx
"use client";

import { useRef, useState } from "react";

import { AnimatePresence, motion } from "motion/react";
import { cn } from "@/lib/utils";

export const DirectionAwareHover = ({
  imageUrl,
  children,
  childrenClassName,
  imageClassName,
  className,
}: {
  imageUrl: string;
  children: React.ReactNode | string;
  childrenClassName?: string;
  imageClassName?: string;
  className?: string;
}) => {
  const ref = useRef<HTMLDivElement>(null);

  const [direction, setDirection] = useState<
    "top" | "bottom" | "left" | "right" | string
  >("left");

  const handleMouseEnter = (
    event: React.MouseEvent<HTMLDivElement, MouseEvent>
  ) => {
    if (!ref.current) return;

    const direction = getDirection(event, ref.current);
    console.log("direction", direction);
    switch (direction) {
      case 0:
        setDirection("top");
        break;
      case 1:
        setDirection("right");
        break;
      case 2:
        setDirection("bottom");
        break;
      case 3:
        setDirection("left");
        break;
      default:
        setDirection("left");
        break;
    }
  };

  const getDirection = (
    ev: React.MouseEvent<HTMLDivElement, MouseEvent>,
    obj: HTMLElement
  ) => {
    const { width: w, height: h, left, top } = obj.getBoundingClientRect();
    const x = ev.clientX - left - (w / 2) * (w > h ? h / w : 1);
    const y = ev.clientY - top - (h / 2) * (h > w ? w / h : 1);
    const d = Math.round(Math.atan2(y, x) / 1.57079633 + 5) % 4;
    return d;
  };

  return (
    <motion.div
      onMouseEnter={handleMouseEnter}
      ref={ref}
      className={cn(
        "md:h-96 w-60 h-60 md:w-96 bg-transparent rounded-lg overflow-hidden group/card relative",
        className
      )}
    >
      <AnimatePresence mode="wait">
        <motion.div
          className="relative h-full w-full"
          initial="initial"
          whileHover={direction}
          exit="exit"
        >
          <motion.div className="group-hover/card:block hidden absolute inset-0 w-full h-full bg-black/40 z-10 transition duration-500" />
          <motion.div
            variants={variants}
            className="h-full w-full relative bg-gray-50 dark:bg-black"
            transition={{
              duration: 0.2,
              ease: "easeOut",
            }}
          >
            <img
              alt="image"
              className={cn(
                "h-full w-full object-cover scale-[1.15]",
                imageClassName
              )}
              width="1000"
              height="1000"
              src={imageUrl}
            />
          </motion.div>
          <motion.div
            variants={textVariants}
            transition={{
              duration: 0.5,
              ease: "easeOut",
            }}
            className={cn(
              "text-white absolute bottom-4 left-4 z-40",
              childrenClassName
            )}
          >
            {children}
          </motion.div>
        </motion.div>
      </AnimatePresence>
    </motion.div>
  );
};

const variants = {
  initial: {
    x: 0,
  },

  exit: {
    x: 0,
    y: 0,
  },
  top: {
    y: 20,
  },
  bottom: {
    y: -20,
  },
  left: {
    x: 20,
  },
  right: {
    x: -20,
  },
};

const textVariants = {
  initial: {
    y: 0,
    x: 0,
    opacity: 0,
  },
  exit: {
    y: 0,
    x: 0,
    opacity: 0,
  },
  top: {
    y: -20,
    opacity: 1,
  },
  bottom: {
    y: 2,
    opacity: 1,
  },
  left: {
    x: -2,
    opacity: 1,
  },
  right: {
    x: 20,
    opacity: 1,
  },
};
≡Provenance · verifiedPublished prompts are human-checked against the original post; platform-reconstructed prompts are not accepted.Compare with source ↗

Models & stability

Recommended models

待补充模型
Stability
67 / 100
Cost
Medium
Related Skills3D and motion hero ↗Web section recreation spec ↗

Independent reproductions

1 person reproduced this prompt with their own work.

Reproductions · not the creator's original
卡尔
Reproduced by卡尔
Oct 15, 2026
Reproduction by 卡尔Open reproduction ↗
glm-5.3

GLM-5.3 单次生成;Codex 人工修复运行依赖、必要源码及移动布局,未重新生成。桌面/手机真实渲染和资源检查通过;完整功能与视觉还原尚未全部验收。源码、截图和修复记录见复现出处。

Reproduction source ↗

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