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Creator · itsSaira_1
View original source ↗VIDEO-TO-VIDEO — USE THE PROVIDED VIDEO AS THE EXACT MOTION/SHOT REFERENCE.
0–3.5s: Keep the girl in the exact same position, pose, movement, camera angle and background; she is climbing/holding the structure while golden energy/wings appear behind her. Replace ONLY her identity/appearance with the supplied GIRL REFERENCE IMAGE.
3.5–5.5s: Iron Man appears exactly as in the reference video — same armor, face, proportions, flight pose, camera angle and movement. DO NOT change Iron Man.
5.5–8.5s: Return to the girl; preserve the exact original body position, facial direction, movement, environment and golden energy. Change ONLY the girl's identity to the supplied reference image.
8.5–12s: Girl falls/floats through the sky exactly like the original video, with the same wings, body motion, camera movement, scale and background.
12–15s: Girl moves/falls beside the structure exactly as shown; preserve all motion, perspective, lighting and golden effects.
15–18s: Close shot of the armored character/girl moving onto the structure; preserve the exact original action, framing and camera movement, replacing only the girl's identity.
18–20.5s: Final hero shot — girl stands exactly like the original, same golden wings, armor, pose, environment, lighting and camera framing; ONLY her face/identity/appearance comes from the supplied GIRL REFERENCE IMAGE.
IRON MAN: absolute character lock — same identity, armor, face, proportions, colors, movement and appearance throughout.
GIRL: replace ONLY with the supplied reference image while preserving original pose, body motion, clothing/armor structure, wings and scene.
NO new actions, NO changed camera, NO scene changes, NO reverse motion, NO U-turn, NO 180° flip, NO camera flip, NO text, NO logos, NO extra characters.
Cinematic realistic quality, seamless frame-to-frame continuity.Models & stability
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