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Creator · Xaroon_x
View original source ↗AAA PRE-RENDERED GAME CINEMATIC | DARK FANTASY WUXIA | SOULSLIKE BOSS FIGHT | ULTRA-PHOTOREALISTIC CGI | SEEDANCE OPTIMIZED
REFERENCE PRIORITY — STRICT:
REFERENCE IMAGE 1 = MAIN CHARACTER: MALE TIDE REAVER
Use Reference Image 1 as the absolute and permanent identity reference for the main character, Male Tide Reaver.
Preserve his exact same face throughout the entire video with NO FACE CHANGE.
Maintain:
exact facial identity,
exact facial structure,
same eyes,
same eyebrows,
same nose,
same beard,
same hairstyle,
same hair length and shape,
same masculine features,
same skin tone,
same body proportions.
His identity must remain perfectly consistent in every shot, camera angle, action pose, slow-motion shot and close-up.
NO identity drift.
NO face replacement.
NO face morphing.
NO gender change.
NO hairstyle change.
REFERENCE IMAGE 2 = GATOTKACA CYBER-RONIN ASSASSIN
Use Reference Image 2 as the absolute and permanent identity reference for Gatotkaca Cyber-Ronin Assassin.
Preserve his exact same:
armor,
helmet,
flaming horns,
mask,
facial structure,
body proportions,
silhouette,
accessories,
materials,
colors,
robes,
weapon design,
giant ancient sword.
No armor change.
No weapon change.
No horn change.
No identity drift.
REFERENCE IMAGE 3 = CINEMATIC STORYBOARD REFERENCE
Use Reference Image 3 exclusively as the storyboard, cinematic composition, shot design, camera angle, framing, pacing, action staging and visual sequence reference.
Follow the cinematic structure and shot progression of Reference Image 3.
IMPORTANT:
Reference Image 3 controls ONLY:
camera angles,
cinematic composition,
shot framing,
character positioning,
action choreography,
movement direction,
scene progression,
pacing,
slow-motion moments,
environmental destruction continuity.
Do NOT copy the character identities from Reference Image 3.
The characters must always remain:
Reference Image 1 = Male Tide Reaver.
Reference Image 2 = Gatotkaca Cyber-Ronin Assassin.
CHARACTER COSTUME RULE — STRICT:
Male Tide Reaver must wear the exact same armor, clothing, outfit layers, cloak, accessories, materials, colors and overall silhouette shown in Reference Image 1.
Gatotkaca must wear the exact same armor, clothing, robes, helmet, horns, accessories, materials, colors and overall silhouette shown in Reference Image 2.
DO NOT change their clothing to match different characters from the storyboard.
Instead:
Keep Reference Image 1 and Reference Image 2 character identities and costumes exactly the same while recreating the cinematic poses, camera shots and action choreography from Reference Image 3.
STYLE:
AAA dark fantasy cinematic realism.
Sekiro × Ghost of Tsushima × Black Myth Wukong × Final Fantasy XVI CGI cinematic.
Ultra-photorealistic pre-rendered game cinematic.
No anime.
No cel shading.
No gameplay.
No HUD.
No UI.
No subtitles.
No text.
No logos.
ENVIRONMENT:
A colossal ancient Japanese mountain temple interior during winter.
The entire battle takes place indoors.
Massive wooden pillars.
Ancient stone flooring.
Weathered beams.
Large ceremonial lanterns.
Colossal guardian statues.
Tattered banners.
Open temple architecture revealing a raging snowstorm outside.
Cold moonlight pours through openings.
Snow continuously drifts into the temple.
Floor contains snow accumulation, ice patches, water puddles, cracked stone and battle debris.
Every footprint remains visible.Models & stability
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