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UI Morphing Animation Design Template

Creator · twoclipping

AI VideoX2026-09-24Added 09/27/2026Independently retested#code-generated-video
More tags (1)
Claude Opus 5.5
View original source ↗
Source ♥ 10.4k

Prompt

<inputs>
Ask me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use).
</inputs>

<direction>
Dribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. The last frame is the first frame, so it loops.
Banned: bouncy easing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template.
</direction>

<structure>
120 BPM, 7 bars, something happens on every beat.
Button → loader → check → dynamic island → music player with a play/pause morph → scrub the progress bar → it becomes a volume slider that stretches when dragged past max → a toggle flips on the beat → the knob becomes a liquid tab indicator → the tabs open into a chart that draws itself, with a tooltip on hover → it collapses into ⌘K → type to filter → enter → toast → back to the button.
</structure>

<build>
1. One HTML file, square 1440x1440. Every style is computed from time inside seek(t): no CSS transitions, no timers, no state carried between frames.
2. Springs are closed-form step responses. A value that changes target many times is the sum of one spring per change, so it stays a pure function of time.
3. The tab indicator's two edges ride different springs, so the leading edge stretches ahead of the trailing one. Same trick for the toggle knob.
4. Drags are direct manipulation: while the cursor is held, the value is computed from its position. On release it springs back from wherever it was.
5. Analyze the song with numpy for the beat grid and start on a downbeat. Place every UI sound by its measured peak.
6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps.
7. Render one frame per beat before the full render. Fix anything off the grid, cramped or hard to read.
</build>

<gotchas>
Never put will-change on anything the camera scales or the text renders blurry. Text that swaps inside a morphing container needs its own enter and exit timing or it overlaps. Make the last frame identical to the first, cursor position and speed included, or the loop stutters.
</gotchas>

<start>
Ask me for the inputs, then show me the state list on the beat grid before you write any code.
</start>
≡Provenance · verifiedPublished prompts are human-checked against the original post; platform-reconstructed prompts are not accepted.Compare with source ↗

Models & stability

Recommended models

Claude Opus 5.5
Stability
50 / 100
Cost
Medium
Related SkillsProcess and transformation story ↗

Independent retest evidence

See what the same prompt generated in our test.

Retest output · not the creator's original
VideoGenerated evidenceAI judged

Grok Imagine

Oct 3, 2026

Retest score49.7
Your browser does not support video playback.
claude-sonnet-5 · 39.9gpt-5.6-sol · 59.5gap · 19.6
  • Cross-model retest: the recommended model is Claude Opus 5.5, and this run used Grok Imagine. The result shows how the same prompt carries over to Grok Imagine; it does not show what the creator got with the original model.
  • The retest score is the mean of two AI judges (0–100) for this single generation. No person has reviewed it, and it is not a success rate.

Model and resolution follow the provider task receipt.

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Each detail page keeps the original result, the prompt, and retest evidence in one reading path.