A structured YAML-format prompt for an elite modern urban parkour athlete, including cinematic camera movement and realistic physics.
View original source ↗Prompt
meta:
task_type: video_generation
style:
camera: cinematic_dynamic
render: AAA_animation_unreal_engine_quality
reference_lock:
character_appearance: strict
style_and_art_direction: strict
priority: cinematic_impact
cinematography:
shot_type: multi_shot_dynamic_sequence
framing:
- full_body_visible_during_key_actions
camera_height: variable
lens_look: 24mm_to_35mm
camera_motion:
- low_tracking_shot_following_behind
- side_tracking_shot
- drone_orbit
- fpv_drone_chase
- handheld_chase
- crane_pull_back
- speed_ramp
- slow_motion_on_key_flip
subjects:
athlete:
type: parkour_runner
level: elite
attributes:
- athletic_build
- consistent_outfit_and_appearance_locked
- hair_and_cloth_physics_reactive
environment:
location: modern_realistic_city
floor:
- paved_street
- rooftop_concrete
- metal_beams_and_pipes
background:
- glass_skyscrapers
- busy_traffic
- pedestrians
- street_signs
- bridges
- construction_zones
lighting:
- warm_sunset_transitioning_to_blue_hour
- volumetric_lighting
- realistic_reflections
process:
- phase: sprint_launch
timing: 0s-3s
description:
- explosive_believable_acceleration
- dodge_pedestrians
- jump_over_obstacles
- slide_beneath_barriers
- phase: vault_and_wall_run
timing: 3s-6s
description:
- vault_over_railings
- wall_run_across_building
- leap_to_next_rooftop
- believable_momentum_and_impact_recovery
- phase: advanced_parkour_techniques
timing: 6s-9s
description:
- kong_vault
- precision_jump
- tic_tac_wall_jump
- front_flip
- perfect_balance_no_floating
- phase: rooftop_traversal
timing: 9s-12s
description:
- swing_from_metal_beam
- run_along_narrow_rooftop_edge
- slide_under_pipes
- long_rooftop_gap_jump
- phase: final_leap
timing: 12s-15s
description:
- reach_tallest_rooftop
- confident_smile
- final_cinematic_leap_toward_skyline
- freeze_frame_ending
motion_rules:
pacing:
- natural_timing_with_dramatic_speed_ramps
- uninterrupted_flow_between_phases
physics:
- grounded_gravity_present
- accurate_center_of_gravity
- natural_inertia_and_weight_shift
- realistic_foot_placement
- proper_landing_compression
- cloth_simulation
- hair_simulation
- no_unearned_floating
visual_rules:
style:
- anime_photorealistic_hybrid
- HDR_ray_tracing_reflections
- global_illumination
- soft_bloom
- shallow_depth_of_field
- filmic_color_grading
- shinkai_inspired_lighting
clarity:
- body_mechanics_readable_outside_slow_motion_beats
audio:
- high_energy_cinematic_soundtrack
- synchronized_footsteps
- wind_rushing
- city_ambience
- cloth_movement_sfx
- metal_impact_sfx
- environmental_reverb
- no_dialogue
constraints:
forbidden:
- unnatural_physics
- outfit_change
- multiple_characters
- text
- logo
output_rules:
emphasis:
- cinematic_spectacle
- technical_parkour_accuracy
- character_consistencyReusable method
Key decisions
Check whether camera continuity, transition logic, and action resolution all hold in the final result.
Adapt it to your subject
Extract “target result → the subject, scene, camera movement, and final action → constraints” as a reusable template for similar work.
Where it breaks
Run single-variable comparisons around shot length, transitions, and motion amplitude. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.
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Creator
田中勇道 | AI画像・動画生成 focuses on AI video production and is active on X. “YAML Cinematic Parkour Sequence” is the current representative case, built with Seedance 2.0 with its stability retest open to votes.
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