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Creator · Aceternity UI
The reproduction prompt keeps the original and adds runtime, asset and acceptance requirements. These additions are not the author’s words.
// components/ui/ascii-art.tsx
"use client";
import React, {
useEffect,
useLayoutEffect,
useRef,
useState,
useCallback,
useId,
} from "react";
import { motion, useInView } from "motion/react";
import { cn } from "@/lib/utils";
const useIsomorphicLayoutEffect =
typeof window !== "undefined" ? useLayoutEffect : useEffect;
const ASCII_CHARSETS = {
standard: " .,:;i1tfLCG08@",
blocks: " ░▒▓█",
binary: " 01",
dots: " ·•●",
minimal: " .:░▒",
dense: " .'`^\",:;Il!i><~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$",
arrows: " ←↑→↓↔↕↖↗↘↙",
stars: " ·✦✧★",
hash: " -=#",
pipes: " |/─\\│",
braille: " ⠁⠃⠇⠏⠟⠿⡿⣿",
circles: " ○◔◑◕●",
squares: " ▢▣▤▥▦▧▨▩",
hearts: " ♡♥",
math: " +-×÷=≠≈∞",
} as const;
type CharsetPreset = keyof typeof ASCII_CHARSETS;
const isCharsetPreset = (value: string): value is CharsetPreset => {
return value in ASCII_CHARSETS;
};
const resolveCharset = (charset: string): string => {
if (isCharsetPreset(charset)) {
return ASCII_CHARSETS[charset];
}
return charset;
};
const resolveCssColor = (
color: string,
element: HTMLElement | null
): string => {
if (!color) return color;
if (color.startsWith("var(")) {
if (!element) return "#ffffff";
const tempDiv = document.createElement("div");
tempDiv.style.color = color;
element.appendChild(tempDiv);
const computedColor = getComputedStyle(tempDiv).color;
element.removeChild(tempDiv);
return computedColor || "#ffffff";
}
return color;
};
type AsciiArtProps = {
src: string;
/** Number of ASCII columns (character resolution). Higher = more detail. */
resolution?: number;
/** Charset preset name ("standard", "blocks", "binary", etc.) or custom character string */
charset?: CharsetPreset | string;
/** Text color for the ASCII art (ignored if colored=true) */
color?: string;
/** Background color */
backgroundColor?: string;
/** Convert to inverted colors (dark bg, light text) */
inverted?: boolean;
/** Enable colored ASCII (uses image colors) */
colored?: boolean;
/** Enable animation on load */
animated?: boolean;
/** Animation style */
animationStyle?: "fade" | "typewriter" | "matrix" | "none";
/** Duration for fade animation in seconds */
animationDuration?: number;
/** Font family for ASCII characters */
fontFamily?: string;
/** Container className - use this to control size (e.g., w-full, h-64) */
className?: string;
/** Only animate when in view */
animateOnView?: boolean;
/** How the image should fit within the ASCII grid */
objectFit?: "cover" | "contain" | "fill";
};
const MATRIX_CHARSET = "ハミヒーウシナモニサワツオリアホテマケメエカキムユラセネスタヌヘ";
type AsciiPixel = {
char: string;
r: number;
g: number;
b: number;
};
export const AsciiArt: React.FC<AsciiArtProps> = ({
src,
resolution = 80,
charset = "standard",
color = "#ffffff",
backgroundColor = "transparent",
inverted = false,
colored = false,
animated = true,
animationStyle = "fade",
animationDuration = 1,
fontFamily = "monospace",
className,
animateOnView = true,
objectFit = "cover",
}) => {
const uniqueId = useId();
const [asciiData, setAsciiData] = useState<AsciiPixel[][]>([]);
const [isLoaded, setIsLoaded] = useState(false);
const [error, setError] = useState<string | null>(null);
const [hasAnimated, setHasAnimated] = useState(false);
const containerRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
const animationRef = useRef<number | null>(null);
const isInView = useInView(containerRef, { once: true, amount: 0.1 });
const shouldStartAnimation = animated && animateOnView ? isInView : animated;
const shouldShowStatic = !animated || animationStyle === "none";
const resolvedCharset = resolveCharset(charset);
const effectiveCharset = inverted
? resolvedCharset.split("").reverse().join("")
: resolvedCharset;
const defaultColor = inverted ? "#ffffff" : "#000000";
const textColor = color || defaultColor;
useEffect(() => {
let isCancelled = false;
const img = new Image();
img.crossOrigin = "anonymous";
img.src = src;
img.onload = () => {
if (isCancelled) return;
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d");
if (!ctx) {
setError("Canvas context not available");
return;
}
const imgWidth = img.naturalWidth;
const imgHeight = img.naturalHeight;
const imgAspect = imgWidth / imgHeight;
const charAspectRatio = 0.55;
const cols = resolution;
const rows = Math.floor(cols * charAspectRatio);
canvas.width = cols;
canvas.height = rows;
const visualAspect = 1.0;
let sx = 0,
sy = 0,
sw = imgWidth,
sh = imgHeight;
if (objectFit === "cover") {
if (imgAspect > visualAspect) {
sw = imgHeight * visualAspect;
sx = (imgWidth - sw) / 2;
} else {
sh = imgWidth / visualAspect;
sy = (imgHeight - sh) / 2;
}
} else if (objectFit === "contain") {
ctx.fillStyle = "#000000";
ctx.fillRect(0, 0, cols, rows);
let dw, dh, dx, dy;
if (imgAspect > visualAspect) {
dw = cols;
dh = cols / imgAspect * charAspectRatio;
dx = 0;
dy = (rows - dh) / 2;
} else {
dh = rows;
dw = rows * imgAspect / charAspectRatio;
dx = (cols - dw) / 2;
dy = 0;
}
ctx.drawImage(img, dx, dy, dw, dh);
}
if (objectFit !== "contain") {
ctx.drawImage(img, sx, sy, sw, sh, 0, 0, cols, rows);
}
let imageData: ImageData;
try {
imageData = ctx.getImageData(0, 0, cols, rows);
} catch {
setError("Unable to read image data (CORS issue)");
return;
}
const data = imageData.data;
const result: AsciiPixel[][] = [];
for (let y = 0; y < rows; y++) {
const row: AsciiPixel[] = [];
for (let x = 0; x < cols; x++) {
const idx = (y * cols + x) * 4;
const r = data[idx];
const g = data[idx + 1];
const b = data[idx + 2];
const a = data[idx + 3];
const brightness = (0.299 * r + 0.587 * g + 0.114 * b) / 255;
const adjustedBrightness = a === 0 ? 0 : brightness;
const charIndex = Math.floor(
adjustedBrightness * (effectiveCharset.length - 1)
);
const char = effectiveCharset[charIndex] || " ";
row.push({ char, r, g, b });
}
result.push(row);
}
setAsciiData(result);
setIsLoaded(true);
};
img.onerror = () => {
if (isCancelled) return;
setError("Failed to load image");
};
return () => {
isCancelled = true;
};
}, [src, resolution, effectiveCharset, objectFit]);
const drawCanvas = useCallback(
(progress: number = 1, matrixProgress?: number) => {
const canvas = canvasRef.current;
const container = containerRef.current;
if (!canvas || !container || asciiData.length === 0) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const dpr = window.devicePixelRatio || 1;
const containerWidth = container.clientWidth;
const containerHeight = container.clientHeight;
if (containerWidth === 0 || containerHeight === 0) return;
canvas.width = containerWidth * dpr;
canvas.height = containerHeight * dpr;
canvas.style.width = `${containerWidth}px`;
canvas.style.height = `${containerHeight}px`;
ctx.scale(dpr, dpr);
const resolvedBgColor = resolveCssColor(backgroundColor, container);
const resolvedTextColor = resolveCssColor(textColor, container);
if (resolvedBgColor !== "transparent") {
ctx.fillStyle = resolvedBgColor;
ctx.fillRect(0, 0, containerWidth, containerHeight);
} else {
ctx.clearRect(0, 0, containerWidth, containerHeight);
}
const rows = asciiData.length;
const cols = asciiData[0]?.length || 0;
if (cols === 0) return;
const charWidth = containerWidth / cols;
const charHeight = containerHeight / rows;
const fontSize = Math.min(charWidth * 1.8, charHeight * 1.2);
ctx.font = `${fontSize}px ${fontFamily}`;
ctx.textBaseline = "top";
ctx.textAlign = "center";
const totalChars = rows * cols;
const revealedChars = Math.floor(progress * totalChars);
let charIndex = 0;
for (let y = 0; y < rows; y++) {
for (let x = 0; x < cols; x++) {
const pixel = asciiData[y][x];
const cx = x * charWidth + charWidth / 2;
const cy = y * charHeight;
if (animationStyle === "typewriter" && charIndex >= revealedChars) {
charIndex++;
continue;
}
let displayChar = pixel.char;
let displayColor = colored
? `rgb(${pixel.r}, ${pixel.g}, ${pixel.b})`
: resolvedTextColor;
if (animationStyle === "matrix" && matrixProgress !== undefined) {
const charProgress = (x * 0.02 + y * 0.01) / 2;
if (matrixProgress < charProgress) {
charIndex++;
continue;
} else if (matrixProgress < charProgress + 0.15) {
displayChar =
MATRIX_CHARSET[
Math.floor(Math.random() * MATRIX_CHARSET.length)
];
displayColor = "#00ff00";
ctx.shadowColor = "#00ff00";
ctx.shadowBlur = 5;
} else {
ctx.shadowBlur = 0;
}
}
ctx.fillStyle = displayColor;
ctx.globalAlpha = animationStyle === "fade" ? progress : 1;
ctx.fillText(displayChar, cx, cy);
charIndex++;
}
}
ctx.globalAlpha = 1;
ctx.shadowBlur = 0;
},
[
asciiData,
backgroundColor,
colored,
textColor,
fontFamily,
animationStyle,
]
);
useEffect(() => {
if (!isLoaded || asciiData.length === 0) return;
const draw = () => {
const canvas = canvasRef.current;
const container = containerRef.current;
if (!canvas || !container) {
requestAnimationFrame(draw);
return;
}
if (shouldShowStatic || hasAnimated || !shouldStartAnimation) {
drawCanvas(1);
return;
}
const startTime = performance.now();
const duration =
animationStyle === "fade"
? animationDuration * 1000
: animationStyle === "typewriter"
? asciiData.length * asciiData[0]?.length * 2
: animationStyle === "matrix"
? 3000
: 1000;
const animate = (currentTime: number) => {
const elapsed = currentTime - startTime;
const progress = Math.min(elapsed / duration, 1);
if (animationStyle === "matrix") {
drawCanvas(1, progress);
} else {
drawCanvas(progress);
}
if (progress < 1) {
animationRef.current = requestAnimationFrame(animate);
} else {
setHasAnimated(true);
}
};
animationRef.current = requestAnimationFrame(animate);
};
const frameId = requestAnimationFrame(draw);
return () => {
cancelAnimationFrame(frameId);
if (animationRef.current) {
cancelAnimationFrame(animationRef.current);
}
};
}, [
isLoaded,
shouldStartAnimation,
shouldShowStatic,
hasAnimated,
animationStyle,
animationDuration,
drawCanvas,
asciiData,
]);
useIsomorphicLayoutEffect(() => {
if (!isLoaded || asciiData.length === 0) return;
const container = containerRef.current;
const canvas = canvasRef.current;
if (!container || !canvas) return;
drawCanvas(1);
}, [isLoaded, asciiData, drawCanvas]);
useEffect(() => {
if (!isLoaded || asciiData.length === 0) return;
const container = containerRef.current;
if (!container) return;
const resizeObserver = new ResizeObserver(() => {
drawCanvas(1);
});
resizeObserver.observe(container);
return () => resizeObserver.disconnect();
}, [isLoaded, asciiData, drawCanvas]);
if (error) {
return (
<div
className={cn(
"flex items-center justify-center text-red-500 text-sm font-mono",
className
)}
>
Error: {error}
</div>
);
}
if (!isLoaded) {
return (
<div
className={cn(
"flex items-center justify-center text-neutral-500 text-sm font-mono animate-pulse",
className
)}
style={{ backgroundColor }}
>
Loading...
</div>
);
}
const canvasElement = (
<canvas
key={uniqueId}
id={`ascii-canvas-${uniqueId}`}
ref={canvasRef}
className="block w-full h-full"
aria-label="ASCII art rendering of image"
role="img"
/>
);
if (animationStyle === "fade" && animated && !hasAnimated) {
return (
<motion.div
ref={containerRef}
className={cn("overflow-hidden", className)}
style={{ backgroundColor }}
initial={{ opacity: 0 }}
animate={shouldStartAnimation ? { opacity: 1 } : { opacity: 0 }}
transition={{ duration: animationDuration * 0.3 }}
>
{canvasElement}
</motion.div>
);
}
return (
<div
ref={containerRef}
className={cn("overflow-hidden", className)}
style={{ backgroundColor }}
>
{canvasElement}
</div>
);
};
export const AsciiArtStatic: React.FC<
Omit<AsciiArtProps, "animated" | "animationStyle">
> = (props) => {
return <AsciiArt {...props} animated={false} animationStyle="none" />;
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