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Canvas Text

Canvas Text

Creator · Aceternity UI

AI Coding (UI)Aceternity UIAdded 08/13/2026Independently retested#not-rerun#web-ui
More tags (1)
#motion-3d
View original source ↗

Prompt

The reproduction prompt keeps the original and adds runtime, asset and acceptance requirements. These additions are not the author’s words.

// components/ui/canvas-text.tsx
"use client";
import { cn } from "@/lib/utils";
import React, { useEffect, useRef, useState, useCallback } from "react";

interface CanvasTextProps {
  text: string;
  className?: string;
  backgroundClassName?: string;
  colors?: string[];
  animationDuration?: number;
  lineWidth?: number;
  lineGap?: number;
  curveIntensity?: number;
  overlay?: boolean;
}

function resolveColor(color: string): string {
  if (color.startsWith("var(")) {
    const varName = color.slice(4, -1).trim();
    const resolved = getComputedStyle(document.documentElement)
      .getPropertyValue(varName)
      .trim();
    return resolved || color;
  }
  return color;
}

export function CanvasText({
  text,
  className = "",
  backgroundClassName = "bg-white dark:bg-neutral-950",
  colors = ["#ff6b6b", "#4ecdc4", "#45b7d1", "#96ceb4", "#ffeaa7", "#dfe6e9"],
  animationDuration = 5,
  lineWidth = 1.5,
  lineGap = 10,
  curveIntensity = 60,
  overlay = false,
}: CanvasTextProps) {
  const canvasRef = useRef<HTMLCanvasElement>(null);
  const textRef = useRef<HTMLSpanElement>(null);
  const bgRef = useRef<HTMLSpanElement>(null);
  const animationRef = useRef<number>(0);
  const startTimeRef = useRef<number>(0);
  const [bgColor, setBgColor] = useState("#0a0a0a");
  const [resolvedColors, setResolvedColors] = useState<string[]>([]);
  const [dimensions, setDimensions] = useState({ width: 0, height: 0 });
  const [font, setFont] = useState("");

  const updateColors = useCallback(() => {
    if (bgRef.current) {
      const computed = window.getComputedStyle(bgRef.current);
      setBgColor(computed.backgroundColor);
    }
    const resolved = colors.map(resolveColor);
    setResolvedColors(resolved);
  }, [colors]);

  useEffect(() => {
    updateColors();

    const observer = new MutationObserver(updateColors);
    observer.observe(document.documentElement, {
      attributes: true,
      attributeFilter: ["class"],
    });

    return () => observer.disconnect();
  }, [updateColors]);

  useEffect(() => {
    const textEl = textRef.current;
    if (!textEl) return;

    const updateDimensions = () => {
      const rect = textEl.getBoundingClientRect();
      const computed = window.getComputedStyle(textEl);
      setDimensions({
        width: Math.ceil(rect.width) || 400,
        height: Math.ceil(rect.height) || 200,
      });
      setFont(
        `${computed.fontWeight} ${computed.fontSize} ${computed.fontFamily}`,
      );
    };

    updateDimensions();

    const resizeObserver = new ResizeObserver(updateDimensions);
    resizeObserver.observe(textEl);

    return () => resizeObserver.disconnect();
  }, [text, className]);

  useEffect(() => {
    const canvas = canvasRef.current;
    if (
      !canvas ||
      resolvedColors.length === 0 ||
      dimensions.width === 0 ||
      !font
    )
      return;

    const ctx = canvas.getContext("2d", { alpha: true });
    if (!ctx) return;

    const { width, height } = dimensions;
    const dpr = window.devicePixelRatio || 1;

    canvas.width = width * dpr;
    canvas.height = height * dpr;

    ctx.font = font;
    const metrics = ctx.measureText(text);
    const ascent = metrics.actualBoundingBoxAscent;
    const descent = metrics.actualBoundingBoxDescent;
    const baselineY = (height + ascent - descent) / 2;

    const numLines = Math.floor(height / lineGap) + 10;
    startTimeRef.current = performance.now();

    const animate = (currentTime: number) => {
      const elapsed = (currentTime - startTimeRef.current) / 1000;
      const phase = (elapsed / animationDuration) * Math.PI * 2;

      ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
      ctx.clearRect(0, 0, width, height);

      ctx.globalCompositeOperation = "source-over";
      ctx.font = font;
      ctx.textBaseline = "alphabetic";
      ctx.textAlign = "left";
      ctx.fillStyle = "#000";
      ctx.fillText(text, 0, baselineY);

      ctx.globalCompositeOperation = "source-in";
      ctx.fillStyle = bgColor;
      ctx.fillRect(0, 0, width, height);

      ctx.globalCompositeOperation = "source-atop";
      for (let i = 0; i < numLines; i++) {
        const y = i * lineGap;

        const curve1 = Math.sin(phase) * curveIntensity;
        const curve2 = Math.sin(phase + 0.5) * curveIntensity * 0.6;

        const colorIndex = i % resolvedColors.length;
        ctx.strokeStyle = resolvedColors[colorIndex];
        ctx.lineWidth = lineWidth;

        ctx.beginPath();
        ctx.moveTo(0, y);
        ctx.bezierCurveTo(
          width * 0.33,
          y + curve1,
          width * 0.66,
          y + curve2,
          width,
          y,
        );
        ctx.stroke();
      }

      animationRef.current = requestAnimationFrame(animate);
    };

    animationRef.current = requestAnimationFrame(animate);

    return () => {
      cancelAnimationFrame(animationRef.current);
    };
  }, [
    text,
    font,
    bgColor,
    resolvedColors,
    animationDuration,
    lineWidth,
    lineGap,
    curveIntensity,
    dimensions,
  ]);

  return (
    <span
      className={cn(
        "relative inline-block",
        overlay && "absolute inset-0",
        className,
      )}
    >
      <span
        ref={bgRef}
        className={cn(
          "pointer-events-none absolute h-0 w-0 opacity-0",
          backgroundClassName,
        )}
        aria-hidden="true"
      />
      <span ref={textRef} className="invisible inline-block" aria-hidden="true">
        {text}
      </span>
      <canvas
        ref={canvasRef}
        className="pointer-events-none absolute top-0 left-0"
        style={{
          width: dimensions.width || "auto",
          height: dimensions.height || "auto",
        }}
        aria-label={text}
        role="img"
      />
    </span>
  );
}
≡Provenance · verifiedPublished prompts are human-checked against the original post; platform-reconstructed prompts are not accepted.Compare with source ↗

Models & stability

Recommended models

待补充模型
Stability
83 / 100
Cost
Medium
Related Skills3D and motion hero ↗

Independent reproductions

1 person reproduced this prompt with their own work.

Reproductions · not the creator's original
卡尔
Reproduced by卡尔
Oct 15, 2026
Reproduction by 卡尔Open reproduction ↗
glm-5.3

GLM-5.3 单次生成;Codex 人工修复运行依赖、必要源码及移动布局,未重新生成。桌面/手机真实渲染和资源检查通过;完整功能与视觉还原尚未全部验收。源码、截图和修复记录见复现出处。

Reproduction source ↗

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