
Loading…
Loading…

Creator · Aceternity UI
The reproduction prompt keeps the original and adds runtime, asset and acceptance requirements. These additions are not the author’s words.
// components/ui/compare.tsx
"use client";
import React, { useState, useEffect, useRef, useCallback } from "react";
import { SparklesCore } from "@/components/ui/sparkles";
import { AnimatePresence, motion } from "motion/react";
import { cn } from "@/lib/utils";
import { IconDotsVertical } from "@tabler/icons-react";
interface CompareProps {
firstImage?: string;
secondImage?: string;
className?: string;
firstImageClassName?: string;
secondImageClassname?: string;
initialSliderPercentage?: number;
slideMode?: "hover" | "drag";
showHandlebar?: boolean;
autoplay?: boolean;
autoplayDuration?: number;
}
export const Compare = ({
firstImage = "",
secondImage = "",
className,
firstImageClassName,
secondImageClassname,
initialSliderPercentage = 50,
slideMode = "hover",
showHandlebar = true,
autoplay = false,
autoplayDuration = 5000,
}: CompareProps) => {
const [sliderXPercent, setSliderXPercent] = useState(initialSliderPercentage);
const [isDragging, setIsDragging] = useState(false);
const sliderRef = useRef<HTMLDivElement>(null);
const [isMouseOver, setIsMouseOver] = useState(false);
const autoplayRef = useRef<NodeJS.Timeout | null>(null);
const startAutoplay = useCallback(() => {
if (!autoplay) return;
const startTime = Date.now();
const animate = () => {
const elapsedTime = Date.now() - startTime;
const progress =
(elapsedTime % (autoplayDuration * 2)) / autoplayDuration;
const percentage = progress <= 1 ? progress * 100 : (2 - progress) * 100;
setSliderXPercent(percentage);
autoplayRef.current = setTimeout(animate, 16); // ~60fps
};
animate();
}, [autoplay, autoplayDuration]);
const stopAutoplay = useCallback(() => {
if (autoplayRef.current) {
clearTimeout(autoplayRef.current);
autoplayRef.current = null;
}
}, []);
useEffect(() => {
startAutoplay();
return () => stopAutoplay();
}, [startAutoplay, stopAutoplay]);
function mouseEnterHandler() {
setIsMouseOver(true);
stopAutoplay();
}
function mouseLeaveHandler() {
setIsMouseOver(false);
if (slideMode === "hover") {
setSliderXPercent(initialSliderPercentage);
}
if (slideMode === "drag") {
setIsDragging(false);
}
startAutoplay();
}
const handleStart = useCallback(
(clientX: number) => {
if (slideMode === "drag") {
setIsDragging(true);
}
},
[slideMode]
);
const handleEnd = useCallback(() => {
if (slideMode === "drag") {
setIsDragging(false);
}
}, [slideMode]);
const handleMove = useCallback(
(clientX: number) => {
if (!sliderRef.current) return;
if (slideMode === "hover" || (slideMode === "drag" && isDragging)) {
const rect = sliderRef.current.getBoundingClientRect();
const x = clientX - rect.left;
const percent = (x / rect.width) * 100;
requestAnimationFrame(() => {
setSliderXPercent(Math.max(0, Math.min(100, percent)));
});
}
},
[slideMode, isDragging]
);
const handleMouseDown = useCallback(
(e: React.MouseEvent) => handleStart(e.clientX),
[handleStart]
);
const handleMouseUp = useCallback(() => handleEnd(), [handleEnd]);
const handleMouseMove = useCallback(
(e: React.MouseEvent) => handleMove(e.clientX),
[handleMove]
);
const handleTouchStart = useCallback(
(e: React.TouchEvent) => {
if (!autoplay) {
handleStart(e.touches[0].clientX);
}
},
[handleStart, autoplay]
);
const handleTouchEnd = useCallback(() => {
if (!autoplay) {
handleEnd();
}
}, [handleEnd, autoplay]);
const handleTouchMove = useCallback(
(e: React.TouchEvent) => {
if (!autoplay) {
handleMove(e.touches[0].clientX);
}
},
[handleMove, autoplay]
);
return (
<div
ref={sliderRef}
className={cn("w-[400px] h-[400px] overflow-hidden", className)}
style={{
position: "relative",
cursor: slideMode === "drag" ? "grab" : "col-resize",
}}
onMouseMove={handleMouseMove}
onMouseLeave={mouseLeaveHandler}
onMouseEnter={mouseEnterHandler}
onMouseDown={handleMouseDown}
onMouseUp={handleMouseUp}
onTouchStart={handleTouchStart}
onTouchEnd={handleTouchEnd}
onTouchMove={handleTouchMove}
>
<AnimatePresence initial={false}>
<motion.div
className="h-full w-px absolute top-0 m-auto z-30 bg-gradient-to-b from-transparent from-[5%] to-[95%] via-indigo-500 to-transparent"
style={{
left: `${sliderXPercent}%`,
top: "0",
zIndex: 40,
}}
transition={{ duration: 0 }}
>
<div className="w-36 h-full [mask-image:radial-gradient(100px_at_left,white,transparent)] absolute top-1/2 -translate-y-1/2 left-0 bg-gradient-to-r from-indigo-400 via-transparent to-transparent z-20 opacity-50" />
<div className="w-10 h-1/2 [mask-image:radial-gradient(50px_at_left,white,transparent)] absolute top-1/2 -translate-y-1/2 left-0 bg-gradient-to-r from-cyan-400 via-transparent to-transparent z-10 opacity-100" />
<div className="w-10 h-3/4 top-1/2 -translate-y-1/2 absolute -right-10 [mask-image:radial-gradient(100px_at_left,white,transparent)]">
<MemoizedSparklesCore
background="transparent"
minSize={0.4}
maxSize={1}
particleDensity={1200}
className="w-full h-full"
particleColor="#FFFFFF"
/>
</div>
{showHandlebar && (
<div className="h-5 w-5 rounded-md top-1/2 -translate-y-1/2 bg-white z-30 -right-2.5 absolute flex items-center justify-center shadow-[0px_-1px_0px_0px_#FFFFFF40]">
<IconDotsVertical className="h-4 w-4 text-black" />
</div>
)}
</motion.div>
</AnimatePresence>
<div className="overflow-hidden w-full h-full relative z-20 pointer-events-none">
<AnimatePresence initial={false}>
{firstImage ? (
<motion.div
className={cn(
"absolute inset-0 z-20 rounded-2xl shrink-0 w-full h-full select-none overflow-hidden",
firstImageClassName
)}
style={{
clipPath: `inset(0 ${100 - sliderXPercent}% 0 0)`,
}}
transition={{ duration: 0 }}
>
<img
alt="first image"
src={firstImage}
className={cn(
"absolute inset-0 z-20 rounded-2xl shrink-0 w-full h-full select-none",
firstImageClassName
)}
draggable={false}
/>
</motion.div>
) : null}
</AnimatePresence>
</div>
<AnimatePresence initial={false}>
{secondImage ? (
<motion.img
className={cn(
"absolute top-0 left-0 z-[19] rounded-2xl w-full h-full select-none",
secondImageClassname
)}
alt="second image"
src={secondImage}
draggable={false}
/>
) : null}
</AnimatePresence>
</div>
);
};
const MemoizedSparklesCore = React.memo(SparklesCore);Models & stability
Recommended models
Independent reproductions
Open reproduction ↗GLM-5.3 单次生成;Codex 人工修复运行依赖、必要源码及移动布局,未重新生成。桌面/手机真实渲染和资源检查通过;完整功能与视觉还原尚未全部验收。源码、截图和修复记录见复现出处。
Reproduction source ↗Keep exploring

Copy this TSX component source into an AI coding tool such as Cursor, v0, or Claude, and tell it this is the Aceternity UI 3D Animated Pin component. It can then wire it into your React project, and you can swap the copy, colors, and trigger parameters to reuse it.
Prompt
// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

Copy this TSX component source into an AI coding tool such as Cursor, v0, or Claude, and tell it this is the Aceternity UI 3D Globe component. It can then wire it into your React project, and you can swap the copy, colors, and trigger parameters to reuse it.
Prompt
// components/ui/3d-globe.tsx "use client"; import React, { useRef, useMemo, useState, useCallback, Suspense } from "react"; import { Canvas, useFrame, useThree } from "@react-three/fiber"; import { OrbitControls, Html, useTexture } from "…

Copy this TSX component source into an AI coding tool such as Cursor, v0, or Claude, and tell it this is the Aceternity UI 3D Marquee component. It can then wire it into your React project, and you can swap the copy, colors, and trigger parameters to reuse it.
Prompt
// components/ui/3d-marquee.tsx "use client"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const ThreeDMarquee = ({ images, className, }: { images: string[]; className?: string; }) => { // Split the image…
Same creator
Each detail page keeps the original result, the prompt, and retest evidence in one reading path.