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Creator · Aceternity UI
The reproduction prompt keeps the original and adds runtime, asset and acceptance requirements. These additions are not the author’s words.
// components/ui/dither-shader.tsx
"use client";
import React, { useEffect, useRef, useCallback, useState } from "react";
import { cn } from "@/lib/utils";
type DitheringMode = "bayer" | "halftone" | "noise" | "crosshatch";
type ColorMode = "original" | "grayscale" | "duotone" | "custom";
interface DitherShaderProps {
/** Source image URL */
src: string;
/** Size of the dithering grid cells */
gridSize?: number;
/** Type of dithering pattern */
ditherMode?: DitheringMode;
/** Color processing mode */
colorMode?: ColorMode;
/** Invert the dithered output colors */
invert?: boolean;
/** Pixelation multiplier (1 = no pixelation, higher = more pixelated) */
pixelRatio?: number;
/** Primary color for duotone mode */
primaryColor?: string;
/** Secondary color for duotone mode */
secondaryColor?: string;
/** Custom color palette array for custom mode */
customPalette?: string[];
/** Brightness adjustment (-1 to 1) */
brightness?: number;
/** Contrast adjustment (0 to 2, 1 = normal) */
contrast?: number;
/** Background color behind the dithered image */
backgroundColor?: string;
/** Object fit behavior */
objectFit?: "cover" | "contain" | "fill" | "none";
/** Threshold bias for dithering (0 to 1) */
threshold?: number;
/** Enable animation effect */
animated?: boolean;
/** Animation speed (lower = slower) */
animationSpeed?: number;
/** Additional CSS classes for the container (use this to set size via Tailwind) */
className?: string;
}
// 4x4 Bayer matrix for ordered dithering
const BAYER_MATRIX_4x4 = [
[0, 8, 2, 10],
[12, 4, 14, 6],
[3, 11, 1, 9],
[15, 7, 13, 5],
];
// 8x8 Bayer matrix for finer dithering
const BAYER_MATRIX_8x8 = [
[0, 32, 8, 40, 2, 34, 10, 42],
[48, 16, 56, 24, 50, 18, 58, 26],
[12, 44, 4, 36, 14, 46, 6, 38],
[60, 28, 52, 20, 62, 30, 54, 22],
[3, 35, 11, 43, 1, 33, 9, 41],
[51, 19, 59, 27, 49, 17, 57, 25],
[15, 47, 7, 39, 13, 45, 5, 37],
[63, 31, 55, 23, 61, 29, 53, 21],
];
function parseColor(color: string): [number, number, number] {
if (color.startsWith("#")) {
const hex = color.slice(1);
if (hex.length === 3) {
return [
parseInt(hex[0] + hex[0], 16),
parseInt(hex[1] + hex[1], 16),
parseInt(hex[2] + hex[2], 16),
];
}
return [
parseInt(hex.slice(0, 2), 16),
parseInt(hex.slice(2, 4), 16),
parseInt(hex.slice(4, 6), 16),
];
}
const match = color.match(/rgb\((\d+)\s*,\s*(\d+)\s*,\s*(\d+)\)/i);
if (match) {
return [parseInt(match[1]), parseInt(match[2]), parseInt(match[3])];
}
return [0, 0, 0];
}
function getLuminance(r: number, g: number, b: number): number {
return 0.299 * r + 0.587 * g + 0.114 * b;
}
function clamp(value: number, min: number, max: number): number {
return Math.max(min, Math.min(max, value));
}
export const DitherShader: React.FC<DitherShaderProps> = ({
src,
gridSize = 4,
ditherMode = "bayer",
colorMode = "original",
invert = false,
pixelRatio = 1,
primaryColor = "#000000",
secondaryColor = "#ffffff",
customPalette = ["#000000", "#ffffff"],
brightness = 0,
contrast = 1,
backgroundColor = "transparent",
objectFit = "cover",
threshold = 0.5,
animated = false,
animationSpeed = 0.02,
className,
}) => {
const containerRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
const animationRef = useRef<number | null>(null);
const timeRef = useRef<number>(0);
const imageRef = useRef<HTMLImageElement | null>(null);
const imageDataRef = useRef<ImageData | null>(null);
const dimensionsRef = useRef<{ width: number; height: number }>({
width: 0,
height: 0,
});
const [dimensions, setDimensions] = useState<{
width: number;
height: number;
}>({ width: 0, height: 0 });
const parsedPrimaryColor = parseColor(primaryColor);
const parsedSecondaryColor = parseColor(secondaryColor);
const parsedCustomPalette = customPalette.map(parseColor);
const applyDithering = useCallback(
(
ctx: CanvasRenderingContext2D,
displayWidth: number,
displayHeight: number,
time: number = 0,
) => {
const canvas = canvasRef.current;
if (!canvas || !imageDataRef.current) return;
// Clear with background
if (backgroundColor !== "transparent") {
ctx.fillStyle = backgroundColor;
ctx.fillRect(0, 0, displayWidth, displayHeight);
} else {
ctx.clearRect(0, 0, displayWidth, displayHeight);
}
const sourceData = imageDataRef.current.data;
const sourceWidth = imageDataRef.current.width;
const sourceHeight = imageDataRef.current.height;
const effectivePixelSize = Math.max(1, Math.floor(gridSize * pixelRatio));
const matrixSize = gridSize <= 4 ? 4 : 8;
const bayerMatrix = gridSize <= 4 ? BAYER_MATRIX_4x4 : BAYER_MATRIX_8x8;
const matrixScale = matrixSize === 4 ? 16 : 64;
// Process pixels
for (let y = 0; y < displayHeight; y += effectivePixelSize) {
for (let x = 0; x < displayWidth; x += effectivePixelSize) {
// Map display coordinates to source image coordinates
const srcX = Math.floor((x / displayWidth) * sourceWidth);
const srcY = Math.floor((y / displayHeight) * sourceHeight);
const srcIdx = (srcY * sourceWidth + srcX) * 4;
let r = sourceData[srcIdx] || 0;
let g = sourceData[srcIdx + 1] || 0;
let b = sourceData[srcIdx + 2] || 0;
const a = sourceData[srcIdx + 3] || 0;
if (a < 10) continue; // Skip fully transparent pixels
// Apply brightness and contrast
r = clamp((r - 128) * contrast + 128 + brightness * 255, 0, 255);
g = clamp((g - 128) * contrast + 128 + brightness * 255, 0, 255);
b = clamp((b - 128) * contrast + 128 + brightness * 255, 0, 255);
// Calculate luminance
const luminance = getLuminance(r, g, b) / 255;
// Get dither threshold based on mode
let ditherThreshold: number;
const matrixX = Math.floor(x / gridSize) % matrixSize;
const matrixY = Math.floor(y / gridSize) % matrixSize;
switch (ditherMode) {
case "bayer":
ditherThreshold = bayerMatrix[matrixY][matrixX] / matrixScale;
break;
case "halftone": {
const angle = Math.PI / 4;
const scale = gridSize * 2;
const rotX = x * Math.cos(angle) + y * Math.sin(angle);
const rotY = -x * Math.sin(angle) + y * Math.cos(angle);
const pattern =
(Math.sin(rotX / scale) + Math.sin(rotY / scale) + 2) / 4;
ditherThreshold = pattern;
break;
}
case "noise": {
const noiseVal =
Math.sin(x * 12.9898 + y * 78.233 + time * 100) * 43758.5453;
ditherThreshold = noiseVal - Math.floor(noiseVal);
break;
}
case "crosshatch": {
const line1 = (x + y) % (gridSize * 2) < gridSize ? 1 : 0;
const line2 =
(x - y + gridSize * 4) % (gridSize * 2) < gridSize ? 1 : 0;
ditherThreshold = (line1 + line2) / 2;
break;
}
default:
ditherThreshold = bayerMatrix[matrixY][matrixX] / matrixScale;
}
// Adjust threshold with user setting
ditherThreshold = ditherThreshold * (1 - threshold) + threshold * 0.5;
// Determine output color based on color mode
let outputColor: [number, number, number];
switch (colorMode) {
case "grayscale": {
const shouldBeDark = luminance < ditherThreshold;
outputColor = shouldBeDark ? [0, 0, 0] : [255, 255, 255];
break;
}
case "duotone": {
const shouldBeDark = luminance < ditherThreshold;
outputColor = shouldBeDark
? parsedPrimaryColor
: parsedSecondaryColor;
break;
}
case "custom": {
if (parsedCustomPalette.length === 2) {
const shouldBeDark = luminance < ditherThreshold;
outputColor = shouldBeDark
? parsedCustomPalette[0]
: parsedCustomPalette[1];
} else {
// Quantize to closest palette color with dithering
const adjustedLuminance =
luminance + (ditherThreshold - 0.5) * 0.5;
const paletteIndex = Math.floor(
clamp(adjustedLuminance, 0, 1) *
(parsedCustomPalette.length - 1),
);
outputColor = parsedCustomPalette[paletteIndex];
}
break;
}
case "original":
default: {
// Apply dithering while preserving colors
const ditherAmount = ditherThreshold - 0.5;
const adjustedR = clamp(r + ditherAmount * 64, 0, 255);
const adjustedG = clamp(g + ditherAmount * 64, 0, 255);
const adjustedB = clamp(b + ditherAmount * 64, 0, 255);
// Quantize to fewer levels for dithered look
const levels = 4;
outputColor = [
Math.round(adjustedR / (255 / levels)) * (255 / levels),
Math.round(adjustedG / (255 / levels)) * (255 / levels),
Math.round(adjustedB / (255 / levels)) * (255 / levels),
];
break;
}
}
// Apply inversion
if (invert) {
outputColor = [
255 - outputColor[0],
255 - outputColor[1],
255 - outputColor[2],
];
}
// Draw the pixel
ctx.fillStyle = `rgb(${outputColor[0]}, ${outputColor[1]}, ${outputColor[2]})`;
ctx.fillRect(x, y, effectivePixelSize, effectivePixelSize);
}
}
},
[
gridSize,
ditherMode,
colorMode,
invert,
pixelRatio,
parsedPrimaryColor,
parsedSecondaryColor,
parsedCustomPalette,
brightness,
contrast,
backgroundColor,
threshold,
],
);
// Setup resize observer for responsive sizing
useEffect(() => {
const container = containerRef.current;
if (!container) return;
const resizeObserver = new ResizeObserver((entries) => {
for (const entry of entries) {
const { width, height } = entry.contentRect;
if (width > 0 && height > 0) {
dimensionsRef.current = { width, height };
setDimensions({ width, height });
}
}
});
resizeObserver.observe(container);
return () => {
resizeObserver.disconnect();
};
}, []);
// Process image and apply dithering when dimensions or settings change
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas || dimensions.width === 0 || dimensions.height === 0) return;
let isCancelled = false;
const processImage = (img: HTMLImageElement) => {
if (isCancelled) return;
const dpr =
typeof window !== "undefined" ? window.devicePixelRatio || 1 : 1;
const displayWidth = dimensions.width;
const displayHeight = dimensions.height;
canvas.width = Math.floor(displayWidth * dpr);
canvas.height = Math.floor(displayHeight * dpr);
const ctx = canvas.getContext("2d");
if (!ctx) return;
ctx.resetTransform();
ctx.scale(dpr, dpr);
// Create offscreen canvas to get image data
const offscreen = document.createElement("canvas");
const iw = img.naturalWidth || displayWidth;
const ih = img.naturalHeight || displayHeight;
let dw = displayWidth;
let dh = displayHeight;
let dx = 0;
let dy = 0;
if (objectFit === "cover") {
const scale = Math.max(displayWidth / iw, displayHeight / ih);
dw = Math.ceil(iw * scale);
dh = Math.ceil(ih * scale);
dx = Math.floor((displayWidth - dw) / 2);
dy = Math.floor((displayHeight - dh) / 2);
} else if (objectFit === "contain") {
const scale = Math.min(displayWidth / iw, displayHeight / ih);
dw = Math.ceil(iw * scale);
dh = Math.ceil(ih * scale);
dx = Math.floor((displayWidth - dw) / 2);
dy = Math.floor((displayHeight - dh) / 2);
} else if (objectFit === "fill") {
dw = displayWidth;
dh = displayHeight;
} else {
dw = iw;
dh = ih;
dx = Math.floor((displayWidth - dw) / 2);
dy = Math.floor((displayHeight - dh) / 2);
}
offscreen.width = displayWidth;
offscreen.height = displayHeight;
const offCtx = offscreen.getContext("2d");
if (!offCtx) return;
offCtx.drawImage(img, dx, dy, dw, dh);
try {
imageDataRef.current = offCtx.getImageData(
0,
0,
displayWidth,
displayHeight,
);
} catch {
console.error("Could not get image data. CORS issue?");
return;
}
// Initial render
applyDithering(ctx, displayWidth, displayHeight, 0);
// Setup animation if enabled
if (animated) {
const animate = () => {
if (isCancelled) return;
timeRef.current += animationSpeed;
applyDithering(ctx, displayWidth, displayHeight, timeRef.current);
animationRef.current = requestAnimationFrame(animate);
};
animationRef.current = requestAnimationFrame(animate);
}
};
// If image is already loaded, reprocess it
if (imageRef.current && imageRef.current.complete) {
processImage(imageRef.current);
} else {
// Load the image
const img = new Image();
img.crossOrigin = "anonymous";
img.src = src;
img.onload = () => {
if (isCancelled) return;
imageRef.current = img;
processImage(img);
};
img.onerror = () => {
console.error("Failed to load image for DitherShader:", src);
};
}
return () => {
isCancelled = true;
if (animationRef.current) {
cancelAnimationFrame(animationRef.current);
}
};
}, [src, dimensions, objectFit, animated, animationSpeed, applyDithering]);
return (
<div ref={containerRef} className={cn("relative h-full w-full", className)}>
<canvas
ref={canvasRef}
className="absolute inset-0 h-full w-full"
style={{ imageRendering: "pixelated" }}
aria-label="Dithered image"
role="img"
/>
</div>
);
};
export default DitherShader;Models & stability
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