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Dither Shader

Dither Shader

Creator · Aceternity UI

AI Coding (UI)Aceternity UIAdded 08/13/2026Independently retested#not-rerun#web-ui
More tags (1)
#motion-3d
View original source ↗

Prompt

The reproduction prompt keeps the original and adds runtime, asset and acceptance requirements. These additions are not the author’s words.

// components/ui/dither-shader.tsx
"use client";
import React, { useEffect, useRef, useCallback, useState } from "react";
import { cn } from "@/lib/utils";

type DitheringMode = "bayer" | "halftone" | "noise" | "crosshatch";
type ColorMode = "original" | "grayscale" | "duotone" | "custom";

interface DitherShaderProps {
  /** Source image URL */
  src: string;
  /** Size of the dithering grid cells */
  gridSize?: number;
  /** Type of dithering pattern */
  ditherMode?: DitheringMode;
  /** Color processing mode */
  colorMode?: ColorMode;
  /** Invert the dithered output colors */
  invert?: boolean;
  /** Pixelation multiplier (1 = no pixelation, higher = more pixelated) */
  pixelRatio?: number;
  /** Primary color for duotone mode */
  primaryColor?: string;
  /** Secondary color for duotone mode */
  secondaryColor?: string;
  /** Custom color palette array for custom mode */
  customPalette?: string[];
  /** Brightness adjustment (-1 to 1) */
  brightness?: number;
  /** Contrast adjustment (0 to 2, 1 = normal) */
  contrast?: number;
  /** Background color behind the dithered image */
  backgroundColor?: string;
  /** Object fit behavior */
  objectFit?: "cover" | "contain" | "fill" | "none";
  /** Threshold bias for dithering (0 to 1) */
  threshold?: number;
  /** Enable animation effect */
  animated?: boolean;
  /** Animation speed (lower = slower) */
  animationSpeed?: number;
  /** Additional CSS classes for the container (use this to set size via Tailwind) */
  className?: string;
}

// 4x4 Bayer matrix for ordered dithering
const BAYER_MATRIX_4x4 = [
  [0, 8, 2, 10],
  [12, 4, 14, 6],
  [3, 11, 1, 9],
  [15, 7, 13, 5],
];

// 8x8 Bayer matrix for finer dithering
const BAYER_MATRIX_8x8 = [
  [0, 32, 8, 40, 2, 34, 10, 42],
  [48, 16, 56, 24, 50, 18, 58, 26],
  [12, 44, 4, 36, 14, 46, 6, 38],
  [60, 28, 52, 20, 62, 30, 54, 22],
  [3, 35, 11, 43, 1, 33, 9, 41],
  [51, 19, 59, 27, 49, 17, 57, 25],
  [15, 47, 7, 39, 13, 45, 5, 37],
  [63, 31, 55, 23, 61, 29, 53, 21],
];

function parseColor(color: string): [number, number, number] {
  if (color.startsWith("#")) {
    const hex = color.slice(1);
    if (hex.length === 3) {
      return [
        parseInt(hex[0] + hex[0], 16),
        parseInt(hex[1] + hex[1], 16),
        parseInt(hex[2] + hex[2], 16),
      ];
    }
    return [
      parseInt(hex.slice(0, 2), 16),
      parseInt(hex.slice(2, 4), 16),
      parseInt(hex.slice(4, 6), 16),
    ];
  }
  const match = color.match(/rgb\((\d+)\s*,\s*(\d+)\s*,\s*(\d+)\)/i);
  if (match) {
    return [parseInt(match[1]), parseInt(match[2]), parseInt(match[3])];
  }
  return [0, 0, 0];
}

function getLuminance(r: number, g: number, b: number): number {
  return 0.299 * r + 0.587 * g + 0.114 * b;
}

function clamp(value: number, min: number, max: number): number {
  return Math.max(min, Math.min(max, value));
}

export const DitherShader: React.FC<DitherShaderProps> = ({
  src,
  gridSize = 4,
  ditherMode = "bayer",
  colorMode = "original",
  invert = false,
  pixelRatio = 1,
  primaryColor = "#000000",
  secondaryColor = "#ffffff",
  customPalette = ["#000000", "#ffffff"],
  brightness = 0,
  contrast = 1,
  backgroundColor = "transparent",
  objectFit = "cover",
  threshold = 0.5,
  animated = false,
  animationSpeed = 0.02,
  className,
}) => {
  const containerRef = useRef<HTMLDivElement>(null);
  const canvasRef = useRef<HTMLCanvasElement>(null);
  const animationRef = useRef<number | null>(null);
  const timeRef = useRef<number>(0);
  const imageRef = useRef<HTMLImageElement | null>(null);
  const imageDataRef = useRef<ImageData | null>(null);
  const dimensionsRef = useRef<{ width: number; height: number }>({
    width: 0,
    height: 0,
  });

  const [dimensions, setDimensions] = useState<{
    width: number;
    height: number;
  }>({ width: 0, height: 0 });

  const parsedPrimaryColor = parseColor(primaryColor);
  const parsedSecondaryColor = parseColor(secondaryColor);
  const parsedCustomPalette = customPalette.map(parseColor);

  const applyDithering = useCallback(
    (
      ctx: CanvasRenderingContext2D,
      displayWidth: number,
      displayHeight: number,
      time: number = 0,
    ) => {
      const canvas = canvasRef.current;
      if (!canvas || !imageDataRef.current) return;

      // Clear with background
      if (backgroundColor !== "transparent") {
        ctx.fillStyle = backgroundColor;
        ctx.fillRect(0, 0, displayWidth, displayHeight);
      } else {
        ctx.clearRect(0, 0, displayWidth, displayHeight);
      }

      const sourceData = imageDataRef.current.data;
      const sourceWidth = imageDataRef.current.width;
      const sourceHeight = imageDataRef.current.height;

      const effectivePixelSize = Math.max(1, Math.floor(gridSize * pixelRatio));
      const matrixSize = gridSize <= 4 ? 4 : 8;
      const bayerMatrix = gridSize <= 4 ? BAYER_MATRIX_4x4 : BAYER_MATRIX_8x8;
      const matrixScale = matrixSize === 4 ? 16 : 64;

      // Process pixels
      for (let y = 0; y < displayHeight; y += effectivePixelSize) {
        for (let x = 0; x < displayWidth; x += effectivePixelSize) {
          // Map display coordinates to source image coordinates
          const srcX = Math.floor((x / displayWidth) * sourceWidth);
          const srcY = Math.floor((y / displayHeight) * sourceHeight);
          const srcIdx = (srcY * sourceWidth + srcX) * 4;

          let r = sourceData[srcIdx] || 0;
          let g = sourceData[srcIdx + 1] || 0;
          let b = sourceData[srcIdx + 2] || 0;
          const a = sourceData[srcIdx + 3] || 0;

          if (a < 10) continue; // Skip fully transparent pixels

          // Apply brightness and contrast
          r = clamp((r - 128) * contrast + 128 + brightness * 255, 0, 255);
          g = clamp((g - 128) * contrast + 128 + brightness * 255, 0, 255);
          b = clamp((b - 128) * contrast + 128 + brightness * 255, 0, 255);

          // Calculate luminance
          const luminance = getLuminance(r, g, b) / 255;

          // Get dither threshold based on mode
          let ditherThreshold: number;
          const matrixX = Math.floor(x / gridSize) % matrixSize;
          const matrixY = Math.floor(y / gridSize) % matrixSize;

          switch (ditherMode) {
            case "bayer":
              ditherThreshold = bayerMatrix[matrixY][matrixX] / matrixScale;
              break;
            case "halftone": {
              const angle = Math.PI / 4;
              const scale = gridSize * 2;
              const rotX = x * Math.cos(angle) + y * Math.sin(angle);
              const rotY = -x * Math.sin(angle) + y * Math.cos(angle);
              const pattern =
                (Math.sin(rotX / scale) + Math.sin(rotY / scale) + 2) / 4;
              ditherThreshold = pattern;
              break;
            }
            case "noise": {
              const noiseVal =
                Math.sin(x * 12.9898 + y * 78.233 + time * 100) * 43758.5453;
              ditherThreshold = noiseVal - Math.floor(noiseVal);
              break;
            }
            case "crosshatch": {
              const line1 = (x + y) % (gridSize * 2) < gridSize ? 1 : 0;
              const line2 =
                (x - y + gridSize * 4) % (gridSize * 2) < gridSize ? 1 : 0;
              ditherThreshold = (line1 + line2) / 2;
              break;
            }
            default:
              ditherThreshold = bayerMatrix[matrixY][matrixX] / matrixScale;
          }

          // Adjust threshold with user setting
          ditherThreshold = ditherThreshold * (1 - threshold) + threshold * 0.5;

          // Determine output color based on color mode
          let outputColor: [number, number, number];

          switch (colorMode) {
            case "grayscale": {
              const shouldBeDark = luminance < ditherThreshold;
              outputColor = shouldBeDark ? [0, 0, 0] : [255, 255, 255];
              break;
            }
            case "duotone": {
              const shouldBeDark = luminance < ditherThreshold;
              outputColor = shouldBeDark
                ? parsedPrimaryColor
                : parsedSecondaryColor;
              break;
            }
            case "custom": {
              if (parsedCustomPalette.length === 2) {
                const shouldBeDark = luminance < ditherThreshold;
                outputColor = shouldBeDark
                  ? parsedCustomPalette[0]
                  : parsedCustomPalette[1];
              } else {
                // Quantize to closest palette color with dithering
                const adjustedLuminance =
                  luminance + (ditherThreshold - 0.5) * 0.5;
                const paletteIndex = Math.floor(
                  clamp(adjustedLuminance, 0, 1) *
                    (parsedCustomPalette.length - 1),
                );
                outputColor = parsedCustomPalette[paletteIndex];
              }
              break;
            }
            case "original":
            default: {
              // Apply dithering while preserving colors
              const ditherAmount = ditherThreshold - 0.5;
              const adjustedR = clamp(r + ditherAmount * 64, 0, 255);
              const adjustedG = clamp(g + ditherAmount * 64, 0, 255);
              const adjustedB = clamp(b + ditherAmount * 64, 0, 255);

              // Quantize to fewer levels for dithered look
              const levels = 4;
              outputColor = [
                Math.round(adjustedR / (255 / levels)) * (255 / levels),
                Math.round(adjustedG / (255 / levels)) * (255 / levels),
                Math.round(adjustedB / (255 / levels)) * (255 / levels),
              ];
              break;
            }
          }

          // Apply inversion
          if (invert) {
            outputColor = [
              255 - outputColor[0],
              255 - outputColor[1],
              255 - outputColor[2],
            ];
          }

          // Draw the pixel
          ctx.fillStyle = `rgb(${outputColor[0]}, ${outputColor[1]}, ${outputColor[2]})`;
          ctx.fillRect(x, y, effectivePixelSize, effectivePixelSize);
        }
      }
    },
    [
      gridSize,
      ditherMode,
      colorMode,
      invert,
      pixelRatio,
      parsedPrimaryColor,
      parsedSecondaryColor,
      parsedCustomPalette,
      brightness,
      contrast,
      backgroundColor,
      threshold,
    ],
  );

  // Setup resize observer for responsive sizing
  useEffect(() => {
    const container = containerRef.current;
    if (!container) return;

    const resizeObserver = new ResizeObserver((entries) => {
      for (const entry of entries) {
        const { width, height } = entry.contentRect;
        if (width > 0 && height > 0) {
          dimensionsRef.current = { width, height };
          setDimensions({ width, height });
        }
      }
    });

    resizeObserver.observe(container);

    return () => {
      resizeObserver.disconnect();
    };
  }, []);

  // Process image and apply dithering when dimensions or settings change
  useEffect(() => {
    const canvas = canvasRef.current;
    if (!canvas || dimensions.width === 0 || dimensions.height === 0) return;

    let isCancelled = false;

    const processImage = (img: HTMLImageElement) => {
      if (isCancelled) return;

      const dpr =
        typeof window !== "undefined" ? window.devicePixelRatio || 1 : 1;
      const displayWidth = dimensions.width;
      const displayHeight = dimensions.height;

      canvas.width = Math.floor(displayWidth * dpr);
      canvas.height = Math.floor(displayHeight * dpr);

      const ctx = canvas.getContext("2d");
      if (!ctx) return;
      ctx.resetTransform();
      ctx.scale(dpr, dpr);

      // Create offscreen canvas to get image data
      const offscreen = document.createElement("canvas");
      const iw = img.naturalWidth || displayWidth;
      const ih = img.naturalHeight || displayHeight;

      let dw = displayWidth;
      let dh = displayHeight;
      let dx = 0;
      let dy = 0;

      if (objectFit === "cover") {
        const scale = Math.max(displayWidth / iw, displayHeight / ih);
        dw = Math.ceil(iw * scale);
        dh = Math.ceil(ih * scale);
        dx = Math.floor((displayWidth - dw) / 2);
        dy = Math.floor((displayHeight - dh) / 2);
      } else if (objectFit === "contain") {
        const scale = Math.min(displayWidth / iw, displayHeight / ih);
        dw = Math.ceil(iw * scale);
        dh = Math.ceil(ih * scale);
        dx = Math.floor((displayWidth - dw) / 2);
        dy = Math.floor((displayHeight - dh) / 2);
      } else if (objectFit === "fill") {
        dw = displayWidth;
        dh = displayHeight;
      } else {
        dw = iw;
        dh = ih;
        dx = Math.floor((displayWidth - dw) / 2);
        dy = Math.floor((displayHeight - dh) / 2);
      }

      offscreen.width = displayWidth;
      offscreen.height = displayHeight;
      const offCtx = offscreen.getContext("2d");
      if (!offCtx) return;

      offCtx.drawImage(img, dx, dy, dw, dh);

      try {
        imageDataRef.current = offCtx.getImageData(
          0,
          0,
          displayWidth,
          displayHeight,
        );
      } catch {
        console.error("Could not get image data. CORS issue?");
        return;
      }

      // Initial render
      applyDithering(ctx, displayWidth, displayHeight, 0);

      // Setup animation if enabled
      if (animated) {
        const animate = () => {
          if (isCancelled) return;
          timeRef.current += animationSpeed;
          applyDithering(ctx, displayWidth, displayHeight, timeRef.current);
          animationRef.current = requestAnimationFrame(animate);
        };
        animationRef.current = requestAnimationFrame(animate);
      }
    };

    // If image is already loaded, reprocess it
    if (imageRef.current && imageRef.current.complete) {
      processImage(imageRef.current);
    } else {
      // Load the image
      const img = new Image();
      img.crossOrigin = "anonymous";
      img.src = src;

      img.onload = () => {
        if (isCancelled) return;
        imageRef.current = img;
        processImage(img);
      };

      img.onerror = () => {
        console.error("Failed to load image for DitherShader:", src);
      };
    }

    return () => {
      isCancelled = true;
      if (animationRef.current) {
        cancelAnimationFrame(animationRef.current);
      }
    };
  }, [src, dimensions, objectFit, animated, animationSpeed, applyDithering]);

  return (
    <div ref={containerRef} className={cn("relative h-full w-full", className)}>
      <canvas
        ref={canvasRef}
        className="absolute inset-0 h-full w-full"
        style={{ imageRendering: "pixelated" }}
        aria-label="Dithered image"
        role="img"
      />
    </div>
  );
};

export default DitherShader;
≡Provenance · verifiedPublished prompts are human-checked against the original post; platform-reconstructed prompts are not accepted.Compare with source ↗

Models & stability

Recommended models

待补充模型
Stability
85 / 100
Cost
Medium
Related Skills3D and motion hero ↗

Independent reproductions

1 person reproduced this prompt with their own work.

Reproductions · not the creator's original
卡尔
Reproduced by卡尔
Oct 15, 2026
Reproduction by 卡尔Open reproduction ↗
glm-5.3

GLM-5.3 单次生成;Codex 人工修复运行依赖、必要源码及移动布局,未重新生成。桌面/手机真实渲染和资源检查通过;完整功能与视觉还原尚未全部验收。源码、截图和修复记录见复现出处。

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