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Creator · Aceternity UI
The reproduction prompt keeps the original and adds runtime, asset and acceptance requirements. These additions are not the author’s words.
// components/ui/tooltip-card.tsx
"use client";
import React, { useState, useRef, useEffect } from "react";
import { motion, AnimatePresence } from "motion/react";
import { cn } from "@/lib/utils";
export const Tooltip = ({
content,
children,
containerClassName,
}: {
content: string | React.ReactNode;
children: React.ReactNode;
containerClassName?: string;
}) => {
const [isVisible, setIsVisible] = useState(false);
const [mouse, setMouse] = useState<{ x: number; y: number }>({ x: 0, y: 0 });
const [height, setHeight] = useState(0);
const [position, setPosition] = useState<{ x: number; y: number }>({
x: 0,
y: 0,
});
const contentRef = useRef<HTMLDivElement>(null);
const containerRef = useRef<HTMLDivElement>(null);
useEffect(() => {
if (isVisible && contentRef.current) {
setHeight(contentRef.current.scrollHeight);
}
}, [isVisible, content]);
const calculatePosition = (mouseX: number, mouseY: number) => {
if (!contentRef.current || !containerRef.current)
return { x: mouseX + 12, y: mouseY + 12 };
const tooltip = contentRef.current;
const container = containerRef.current;
const containerRect = container.getBoundingClientRect();
const viewportWidth = window.innerWidth;
const viewportHeight = window.innerHeight;
// Get tooltip dimensions
const tooltipWidth = 240; // min-w-[15rem] = 240px
const tooltipHeight = tooltip.scrollHeight;
// Calculate absolute position relative to viewport
const absoluteX = containerRect.left + mouseX;
const absoluteY = containerRect.top + mouseY;
let finalX = mouseX + 12;
let finalY = mouseY + 12;
// Check if tooltip goes beyond right edge
if (absoluteX + 12 + tooltipWidth > viewportWidth) {
finalX = mouseX - tooltipWidth - 12;
}
// Check if tooltip goes beyond left edge
if (absoluteX + finalX < 0) {
finalX = -containerRect.left + 12;
}
// Check if tooltip goes beyond bottom edge
if (absoluteY + 12 + tooltipHeight > viewportHeight) {
finalY = mouseY - tooltipHeight - 12;
}
// Check if tooltip goes beyond top edge
if (absoluteY + finalY < 0) {
finalY = -containerRect.top + 12;
}
return { x: finalX, y: finalY };
};
const updateMousePosition = (mouseX: number, mouseY: number) => {
setMouse({ x: mouseX, y: mouseY });
const newPosition = calculatePosition(mouseX, mouseY);
setPosition(newPosition);
};
const handleMouseEnter = (e: React.MouseEvent<HTMLDivElement>) => {
setIsVisible(true);
const rect = e.currentTarget.getBoundingClientRect();
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
updateMousePosition(mouseX, mouseY);
};
const handleMouseLeave = () => {
setMouse({ x: 0, y: 0 });
setPosition({ x: 0, y: 0 });
setIsVisible(false);
};
const handleMouseMove = (e: React.MouseEvent<HTMLDivElement>) => {
if (!isVisible) return;
const rect = e.currentTarget.getBoundingClientRect();
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
updateMousePosition(mouseX, mouseY);
};
const handleTouchStart = (e: React.TouchEvent<HTMLDivElement>) => {
const touch = e.touches[0];
const rect = e.currentTarget.getBoundingClientRect();
const mouseX = touch.clientX - rect.left;
const mouseY = touch.clientY - rect.top;
updateMousePosition(mouseX, mouseY);
setIsVisible(true);
};
const handleTouchEnd = () => {
// Delay hiding to allow for tap interaction
setTimeout(() => {
setIsVisible(false);
setMouse({ x: 0, y: 0 });
setPosition({ x: 0, y: 0 });
}, 2000);
};
const handleClick = (e: React.MouseEvent<HTMLDivElement>) => {
// Toggle visibility on click for mobile devices
if (window.matchMedia("(hover: none)").matches) {
e.preventDefault();
if (isVisible) {
setIsVisible(false);
setMouse({ x: 0, y: 0 });
setPosition({ x: 0, y: 0 });
} else {
const rect = e.currentTarget.getBoundingClientRect();
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
updateMousePosition(mouseX, mouseY);
setIsVisible(true);
}
}
};
// Update position when tooltip becomes visible or content changes
useEffect(() => {
if (isVisible && contentRef.current) {
const newPosition = calculatePosition(mouse.x, mouse.y);
setPosition(newPosition);
}
}, [isVisible, height, mouse.x, mouse.y]);
return (
<div
ref={containerRef}
className={cn("relative inline-block", containerClassName)}
onMouseEnter={handleMouseEnter}
onMouseLeave={handleMouseLeave}
onMouseMove={handleMouseMove}
onTouchStart={handleTouchStart}
onTouchEnd={handleTouchEnd}
onClick={handleClick}
>
{children}
<AnimatePresence>
{isVisible && (
<motion.div
key={String(isVisible)}
initial={{ height: 0, opacity: 1 }}
animate={{ height, opacity: 1 }}
exit={{ height: 0, opacity: 0 }}
transition={{
type: "spring",
stiffness: 200,
damping: 20,
}}
className="pointer-events-none absolute z-50 min-w-[15rem] overflow-hidden rounded-md border border-transparent bg-white shadow-sm ring-1 shadow-black/5 ring-black/5 dark:bg-neutral-900 dark:shadow-white/10 dark:ring-white/5"
style={{
top: position.y,
left: position.x,
}}
>
<div
ref={contentRef}
className="p-2 text-sm text-neutral-600 md:p-4 dark:text-neutral-400"
>
{content}
</div>
</motion.div>
)}
</AnimatePresence>
</div>
);
};Models & stability
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Independent retest evidence
Oct 11, 2026
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Open reproduction ↗GLM-5.3 单次生成;Codex 人工修复运行依赖、必要源码及移动布局,未重新生成。桌面/手机真实渲染和资源检查通过;完整功能与视觉还原尚未全部验收。源码、截图和修复记录见复现出处。
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