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Creator · Aceternity UI
The reproduction prompt keeps the original and adds runtime, asset and acceptance requirements. These additions are not the author’s words.
// components/ui/webcam-pixel-grid.tsx
"use client";
import React, { useRef, useEffect, useState, useCallback } from "react";
import { cn } from "@/lib/utils";
type WebcamPixelGridProps = {
/** Number of columns in the grid */
gridCols?: number;
/** Number of rows in the grid */
gridRows?: number;
/** Maximum elevation for motion detection */
maxElevation?: number;
/** Motion sensitivity (0-1) */
motionSensitivity?: number;
/** Smoothing factor for elevation transitions */
elevationSmoothing?: number;
/** Color mode: 'webcam' uses actual colors, 'monochrome' uses single color */
colorMode?: "webcam" | "monochrome";
/** Base color when in monochrome mode */
monochromeColor?: string;
/** Background color */
backgroundColor?: string;
/** Whether to mirror the webcam feed */
mirror?: boolean;
/** Gap between cells (0-1, fraction of cell size) */
gapRatio?: number;
/** Invert the colors */
invertColors?: boolean;
/** Darken factor (0-1, 0 = no darkening, 1 = fully dark) */
darken?: number;
/** Border color for cells */
borderColor?: string;
/** Border opacity (0-1) */
borderOpacity?: number;
/** Additional class name */
className?: string;
/** Callback when webcam access is denied */
onWebcamError?: (error: Error) => void;
/** Callback when webcam is ready */
onWebcamReady?: () => void;
};
type PixelData = {
r: number;
g: number;
b: number;
motion: number;
targetElevation: number;
currentElevation: number;
};
export const WebcamPixelGrid: React.FC<WebcamPixelGridProps> = ({
gridCols = 64,
gridRows = 48,
maxElevation = 15,
motionSensitivity = 0.4,
elevationSmoothing = 0.1,
colorMode = "webcam",
monochromeColor = "#00ff88",
backgroundColor = "#0a0a0a",
mirror = true,
gapRatio = 0.1,
invertColors = false,
darken = 0,
borderColor = "#ffffff",
borderOpacity = 0.08,
className,
onWebcamError,
onWebcamReady,
}) => {
const videoRef = useRef<HTMLVideoElement>(null);
const processingCanvasRef = useRef<HTMLCanvasElement>(null);
const displayCanvasRef = useRef<HTMLCanvasElement>(null);
const previousFrameRef = useRef<Uint8ClampedArray | null>(null);
const pixelDataRef = useRef<PixelData[][]>([]);
const animationRef = useRef<number>(0);
const [isReady, setIsReady] = useState(false);
const [error, setError] = useState<string | null>(null);
const [showErrorPopup, setShowErrorPopup] = useState(true);
// Parse monochrome color
const monoRGB = React.useMemo(() => {
const hex = monochromeColor.replace("#", "");
return {
r: parseInt(hex.slice(0, 2), 16),
g: parseInt(hex.slice(2, 4), 16),
b: parseInt(hex.slice(4, 6), 16),
};
}, [monochromeColor]);
// Parse border color
const borderRGB = React.useMemo(() => {
const hex = borderColor.replace("#", "");
return {
r: parseInt(hex.slice(0, 2), 16),
g: parseInt(hex.slice(2, 4), 16),
b: parseInt(hex.slice(4, 6), 16),
};
}, [borderColor]);
// Initialize pixel data
useEffect(() => {
pixelDataRef.current = Array.from({ length: gridRows }, () =>
Array.from({ length: gridCols }, () => ({
r: 30,
g: 30,
b: 30,
motion: 0,
targetElevation: 0,
currentElevation: 0,
})),
);
}, [gridCols, gridRows]);
const streamRef = useRef<MediaStream | null>(null);
// Request camera access
const requestCameraAccess = useCallback(async () => {
try {
const stream = await navigator.mediaDevices.getUserMedia({
video: {
width: { ideal: 640 },
height: { ideal: 480 },
facingMode: "user",
},
});
streamRef.current = stream;
if (videoRef.current) {
videoRef.current.srcObject = stream;
await videoRef.current.play();
setIsReady(true);
setError(null);
setShowErrorPopup(false);
onWebcamReady?.();
}
} catch (err) {
const error =
err instanceof Error ? err : new Error("Webcam access denied");
setError(error.message);
onWebcamError?.(error);
}
}, [onWebcamError, onWebcamReady]);
// Initialize webcam on mount
useEffect(() => {
requestCameraAccess();
return () => {
if (streamRef.current) {
streamRef.current.getTracks().forEach((track) => track.stop());
}
};
}, [requestCameraAccess]);
// Main render loop
const render = useCallback(() => {
const video = videoRef.current;
const processingCanvas = processingCanvasRef.current;
const displayCanvas = displayCanvasRef.current;
if (!video || !processingCanvas || !displayCanvas || video.readyState < 2) {
animationRef.current = requestAnimationFrame(render);
return;
}
const procCtx = processingCanvas.getContext("2d", {
willReadFrequently: true,
});
const dispCtx = displayCanvas.getContext("2d");
if (!procCtx || !dispCtx) {
animationRef.current = requestAnimationFrame(render);
return;
}
// Set processing canvas size to grid dimensions
processingCanvas.width = gridCols;
processingCanvas.height = gridRows;
// Draw video to processing canvas (scaled down)
procCtx.save();
if (mirror) {
procCtx.scale(-1, 1);
procCtx.drawImage(video, -gridCols, 0, gridCols, gridRows);
} else {
procCtx.drawImage(video, 0, 0, gridCols, gridRows);
}
procCtx.restore();
// Get pixel data
const imageData = procCtx.getImageData(0, 0, gridCols, gridRows);
const currentData = imageData.data;
const previousData = previousFrameRef.current;
// Update pixel data with motion detection
const pixels = pixelDataRef.current;
for (let row = 0; row < gridRows; row++) {
for (let col = 0; col < gridCols; col++) {
const idx = (row * gridCols + col) * 4;
const r = currentData[idx];
const g = currentData[idx + 1];
const b = currentData[idx + 2];
const pixel = pixels[row]?.[col];
if (!pixel) continue;
// Calculate motion
let motion = 0;
if (previousData) {
const prevR = previousData[idx];
const prevG = previousData[idx + 1];
const prevB = previousData[idx + 2];
const diff =
Math.abs(r - prevR) + Math.abs(g - prevG) + Math.abs(b - prevB);
motion = Math.min(1, diff / 255 / motionSensitivity);
}
// Smooth motion
pixel.motion = pixel.motion * 0.7 + motion * 0.3;
// Set colors
let finalR = r;
let finalG = g;
let finalB = b;
if (colorMode === "monochrome") {
const brightness = (r + g + b) / 3 / 255;
finalR = Math.round(monoRGB.r * brightness);
finalG = Math.round(monoRGB.g * brightness);
finalB = Math.round(monoRGB.b * brightness);
}
// Apply invert
if (invertColors) {
finalR = 255 - finalR;
finalG = 255 - finalG;
finalB = 255 - finalB;
}
// Apply darken
if (darken > 0) {
const darkenFactor = 1 - darken;
finalR = Math.round(finalR * darkenFactor);
finalG = Math.round(finalG * darkenFactor);
finalB = Math.round(finalB * darkenFactor);
}
pixel.r = finalR;
pixel.g = finalG;
pixel.b = finalB;
// Set target elevation
pixel.targetElevation = pixel.motion * maxElevation;
// Smooth elevation transition
pixel.currentElevation +=
(pixel.targetElevation - pixel.currentElevation) * elevationSmoothing;
}
}
// Store current frame for next comparison
previousFrameRef.current = new Uint8ClampedArray(currentData);
// Render to display canvas
const dpr = window.devicePixelRatio || 1;
const displayWidth = displayCanvas.clientWidth;
const displayHeight = displayCanvas.clientHeight;
displayCanvas.width = displayWidth * dpr;
displayCanvas.height = displayHeight * dpr;
dispCtx.scale(dpr, dpr);
// Clear canvas
dispCtx.fillStyle = backgroundColor;
dispCtx.fillRect(0, 0, displayWidth, displayHeight);
// Calculate cell size (always square, cover entire container like object-fit: cover)
const cellSize = Math.max(
displayWidth / gridCols,
displayHeight / gridRows,
);
const gap = cellSize * gapRatio;
// Calculate offset to center the grid (negative offset for overflow, creating cover effect)
const gridWidth = cellSize * gridCols;
const gridHeight = cellSize * gridRows;
const offsetXGrid = (displayWidth - gridWidth) / 2;
const offsetYGrid = (displayHeight - gridHeight) / 2;
// Draw cells with 3D effect
for (let row = 0; row < gridRows; row++) {
for (let col = 0; col < gridCols; col++) {
const pixel = pixels[row]?.[col];
if (!pixel) continue;
const x = offsetXGrid + col * cellSize;
const y = offsetYGrid + row * cellSize;
const elevation = pixel.currentElevation;
// Calculate 3D offset (isometric-like projection) - MUCH larger effect
const offsetX = -elevation * 1.2;
const offsetY = -elevation * 1.8;
// Draw shadow - larger and more visible
if (elevation > 0.5) {
dispCtx.fillStyle = `rgba(0, 0, 0, ${Math.min(0.6, elevation * 0.04)})`;
dispCtx.fillRect(
x + gap / 2 + elevation * 1.5,
y + gap / 2 + elevation * 2.0,
cellSize - gap,
cellSize - gap,
);
}
// Draw side faces for 3D effect - thicker sides
if (elevation > 0.5) {
// Right side
dispCtx.fillStyle = `rgb(${Math.max(0, pixel.r - 80)}, ${Math.max(0, pixel.g - 80)}, ${Math.max(0, pixel.b - 80)})`;
dispCtx.beginPath();
dispCtx.moveTo(
x + cellSize - gap / 2 + offsetX,
y + gap / 2 + offsetY,
);
dispCtx.lineTo(x + cellSize - gap / 2, y + gap / 2);
dispCtx.lineTo(x + cellSize - gap / 2, y + cellSize - gap / 2);
dispCtx.lineTo(
x + cellSize - gap / 2 + offsetX,
y + cellSize - gap / 2 + offsetY,
);
dispCtx.closePath();
dispCtx.fill();
// Bottom side
dispCtx.fillStyle = `rgb(${Math.max(0, pixel.r - 50)}, ${Math.max(0, pixel.g - 50)}, ${Math.max(0, pixel.b - 50)})`;
dispCtx.beginPath();
dispCtx.moveTo(
x + gap / 2 + offsetX,
y + cellSize - gap / 2 + offsetY,
);
dispCtx.lineTo(x + gap / 2, y + cellSize - gap / 2);
dispCtx.lineTo(x + cellSize - gap / 2, y + cellSize - gap / 2);
dispCtx.lineTo(
x + cellSize - gap / 2 + offsetX,
y + cellSize - gap / 2 + offsetY,
);
dispCtx.closePath();
dispCtx.fill();
}
// Draw top face (main cell) - brighter when elevated
const brightness = 1 + elevation * 0.05;
dispCtx.fillStyle = `rgb(${Math.min(255, Math.round(pixel.r * brightness))}, ${Math.min(255, Math.round(pixel.g * brightness))}, ${Math.min(255, Math.round(pixel.b * brightness))})`;
dispCtx.fillRect(
x + gap / 2 + offsetX,
y + gap / 2 + offsetY,
cellSize - gap,
cellSize - gap,
);
// Draw light border around top face
dispCtx.strokeStyle = `rgba(${borderRGB.r}, ${borderRGB.g}, ${borderRGB.b}, ${borderOpacity + elevation * 0.008})`;
dispCtx.lineWidth = 0.5;
dispCtx.strokeRect(
x + gap / 2 + offsetX,
y + gap / 2 + offsetY,
cellSize - gap,
cellSize - gap,
);
}
}
animationRef.current = requestAnimationFrame(render);
}, [
gridCols,
gridRows,
mirror,
motionSensitivity,
colorMode,
monoRGB,
maxElevation,
elevationSmoothing,
backgroundColor,
gapRatio,
invertColors,
darken,
borderRGB,
borderOpacity,
]);
// Start render loop when ready
useEffect(() => {
if (!isReady) return;
animationRef.current = requestAnimationFrame(render);
return () => {
cancelAnimationFrame(animationRef.current);
};
}, [isReady, render]);
return (
<div className={cn("relative h-full w-full", className)}>
{/* Hidden video element */}
<video
ref={videoRef}
className="pointer-events-none absolute h-0 w-0 opacity-0"
playsInline
muted
/>
{/* Hidden processing canvas */}
<canvas
ref={processingCanvasRef}
className="pointer-events-none absolute h-0 w-0 opacity-0"
/>
{/* Display canvas with fade-in */}
<canvas
ref={displayCanvasRef}
className={cn(
"h-full w-full transition-opacity duration-1000",
isReady ? "opacity-100" : "opacity-0",
)}
style={{ backgroundColor }}
/>
{/* Error popup */}
{error && showErrorPopup && (
<div className="animate-in fade-in slide-in-from-top-2 fixed top-4 right-4 z-50 duration-300">
<div className="relative flex max-w-sm items-start gap-3 rounded-lg border border-white/10 bg-black/80 p-4 shadow-2xl backdrop-blur-xl">
{/* Close button */}
<button
onClick={() => setShowErrorPopup(false)}
className="absolute top-2 right-2 rounded-md p-1 text-white/40 transition-colors hover:bg-white/10 hover:text-white/70"
>
<svg
className="h-4 w-4"
fill="none"
viewBox="0 0 24 24"
stroke="currentColor"
>
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={2}
d="M6 18L18 6M6 6l12 12"
/>
</svg>
</button>
{/* Camera icon */}
<div className="flex h-10 w-10 flex-shrink-0 items-center justify-center rounded-full bg-white/10">
<svg
className="h-5 w-5 text-white/60"
fill="none"
viewBox="0 0 24 24"
stroke="currentColor"
>
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={1.5}
d="M15 10l4.553-2.276A1 1 0 0121 8.618v6.764a1 1 0 01-1.447.894L15 14M5 18h8a2 2 0 002-2V8a2 2 0 00-2-2H5a2 2 0 00-2 2v8a2 2 0 002 2z"
/>
</svg>
</div>
{/* Content */}
<div className="flex-1 pr-4">
<p className="text-sm font-medium text-white/90">
Camera access needed
</p>
<p className="mt-1 text-xs text-white/50">
Enable camera for the interactive background effect
</p>
<button
onClick={requestCameraAccess}
className="mt-3 inline-flex items-center gap-1.5 rounded-md bg-white/10 px-3 py-1.5 text-xs font-medium text-white transition-colors hover:bg-white/20"
>
<svg
className="h-3.5 w-3.5"
fill="none"
viewBox="0 0 24 24"
stroke="currentColor"
>
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={2}
d="M15 10l4.553-2.276A1 1 0 0121 8.618v6.764a1 1 0 01-1.447.894L15 14M5 18h8a2 2 0 002-2V8a2 2 0 00-2-2H5a2 2 0 00-2 2v8a2 2 0 002 2z"
/>
</svg>
Enable Camera
</button>
</div>
</div>
</div>
)}
{/* Minimized error indicator */}
{error && !showErrorPopup && (
<button
onClick={() => setShowErrorPopup(true)}
className="fixed top-4 right-4 z-50 flex h-10 w-10 items-center justify-center rounded-full border border-white/10 bg-black/60 text-white/50 shadow-lg backdrop-blur-xl transition-all hover:scale-105 hover:bg-black/80 hover:text-white/80"
title="Camera access required"
>
<svg
className="h-5 w-5"
fill="none"
viewBox="0 0 24 24"
stroke="currentColor"
>
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={1.5}
d="M15 10l4.553-2.276A1 1 0 0121 8.618v6.764a1 1 0 01-1.447.894L15 14M5 18h8a2 2 0 002-2V8a2 2 0 00-2-2H5a2 2 0 00-2 2v8a2 2 0 002 2z"
/>
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={2}
d="M3 3l18 18"
className="text-red-400"
stroke="currentColor"
/>
</svg>
</button>
)}
</div>
);
};
export default WebcamPixelGrid;Models & stability
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