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创作者 · Aceternity UI
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Prompt
// components/ui/draggable-card.tsx
"use client";
import { cn } from "@/lib/utils";
import React, { useRef, useState, useEffect } from "react";
import {
motion,
useMotionValue,
useSpring,
useTransform,
animate,
useVelocity,
useAnimationControls,
} from "motion/react";
export const DraggableCardBody = ({
className,
children,
}: {
className?: string;
children?: React.ReactNode;
}) => {
const mouseX = useMotionValue(0);
const mouseY = useMotionValue(0);
const cardRef = useRef<HTMLDivElement>(null);
const controls = useAnimationControls();
const [constraints, setConstraints] = useState({
top: 0,
left: 0,
right: 0,
bottom: 0,
});
// physics biatch
const velocityX = useVelocity(mouseX);
const velocityY = useVelocity(mouseY);
const springConfig = {
stiffness: 100,
damping: 20,
mass: 0.5,
};
const rotateX = useSpring(
useTransform(mouseY, [-300, 300], [25, -25]),
springConfig,
);
const rotateY = useSpring(
useTransform(mouseX, [-300, 300], [-25, 25]),
springConfig,
);
const opacity = useSpring(
useTransform(mouseX, [-300, 0, 300], [0.8, 1, 0.8]),
springConfig,
);
const glareOpacity = useSpring(
useTransform(mouseX, [-300, 0, 300], [0.2, 0, 0.2]),
springConfig,
);
useEffect(() => {
// Update constraints when component mounts or window resizes
const updateConstraints = () => {
if (typeof window !== "undefined") {
setConstraints({
top: -window.innerHeight / 2,
left: -window.innerWidth / 2,
right: window.innerWidth / 2,
bottom: window.innerHeight / 2,
});
}
};
updateConstraints();
// Add resize listener
window.addEventListener("resize", updateConstraints);
// Clean up
return () => {
window.removeEventListener("resize", updateConstraints);
};
}, []);
const handleMouseMove = (e: React.MouseEvent<HTMLDivElement>) => {
const { clientX, clientY } = e;
const { width, height, left, top } =
cardRef.current?.getBoundingClientRect() ?? {
width: 0,
height: 0,
left: 0,
top: 0,
};
const centerX = left + width / 2;
const centerY = top + height / 2;
const deltaX = clientX - centerX;
const deltaY = clientY - centerY;
mouseX.set(deltaX);
mouseY.set(deltaY);
};
const handleMouseLeave = () => {
mouseX.set(0);
mouseY.set(0);
};
return (
<motion.div
ref={cardRef}
drag
dragConstraints={constraints}
onDragStart={() => {
document.body.style.cursor = "grabbing";
}}
onDragEnd={(event, info) => {
document.body.style.cursor = "default";
controls.start({
rotateX: 0,
rotateY: 0,
transition: {
type: "spring",
...springConfig,
},
});
const currentVelocityX = velocityX.get();
const currentVelocityY = velocityY.get();
const velocityMagnitude = Math.sqrt(
currentVelocityX * currentVelocityX +
currentVelocityY * currentVelocityY,
);
const bounce = Math.min(0.8, velocityMagnitude / 1000);
animate(info.point.x, info.point.x + currentVelocityX * 0.3, {
duration: 0.8,
ease: [0.2, 0, 0, 1],
bounce,
type: "spring",
stiffness: 50,
damping: 15,
mass: 0.8,
});
animate(info.point.y, info.point.y + currentVelocityY * 0.3, {
duration: 0.8,
ease: [0.2, 0, 0, 1],
bounce,
type: "spring",
stiffness: 50,
damping: 15,
mass: 0.8,
});
}}
style={{
rotateX,
rotateY,
opacity,
willChange: "transform",
}}
animate={controls}
whileHover={{ scale: 1.02 }}
onMouseMove={handleMouseMove}
onMouseLeave={handleMouseLeave}
className={cn(
"relative min-h-96 w-80 overflow-hidden rounded-md bg-neutral-100 p-6 shadow-2xl transform-3d dark:bg-neutral-900",
className,
)}
>
{children}
<motion.div
style={{
opacity: glareOpacity,
}}
className="pointer-events-none absolute inset-0 bg-white select-none"
/>
</motion.div>
);
};
export const DraggableCardContainer = ({
className,
children,
}: {
className?: string;
children?: React.ReactNode;
}) => {
return (
<div className={cn("[perspective:3000px]", className)}>{children}</div>
);
};适用模型与稳定度
建议模型
继续探索
@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。
提示语
Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒
复制这段 TSX 组件源码,交给 Cursor、v0、Claude 等 AI 编程工具,说明这是「3D Animated Pin」的 Aceternity UI 组件实现,即可让它接入你的 React 项目,再按需替换文案、配色与触发参数复用。
提示语
// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

提示语
首先搜索 "/unlazy" skill,完整阅读它,并在整个任务中持续使用。 将此视为一项至少持续 {argument name="minimum duration" default="5 小时"} 的大型视觉构建。如果环境允许,最好进行 {argument name="optimal duration" default="8–24 小时"} 有实质意义的实现和迭代。不要在制作出一个还不错的场景后就停下。 在浏览器中创建一个细节极其丰富的实时 {argument nam