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模型创作者Seedance 2.5Seedance 2.0GPT Image 2GeminiNano Banana ProClaudeClaude Opus 5.5Grok ImagineVeoKling 可灵Qwen ImageGPT Image 1.5MiniMax H3
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创作者 · Aceternity UI

AI 编程(UI)Aceternity UI收录 2026/08/13已有人复测#not-rerun#web-ui
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#motion-3d
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Prompt

复刻提示词保留原文,另附运行环境、素材与验收要求;附加说明不是原作者原话。

// components/ui/draggable-card.tsx
"use client";
import { cn } from "@/lib/utils";
import React, { useRef, useState, useEffect } from "react";
import {
  motion,
  useMotionValue,
  useSpring,
  useTransform,
  animate,
  useVelocity,
  useAnimationControls,
} from "motion/react";

export const DraggableCardBody = ({
  className,
  children,
}: {
  className?: string;
  children?: React.ReactNode;
}) => {
  const mouseX = useMotionValue(0);
  const mouseY = useMotionValue(0);
  const cardRef = useRef<HTMLDivElement>(null);
  const controls = useAnimationControls();
  const [constraints, setConstraints] = useState({
    top: 0,
    left: 0,
    right: 0,
    bottom: 0,
  });

  // physics biatch
  const velocityX = useVelocity(mouseX);
  const velocityY = useVelocity(mouseY);

  const springConfig = {
    stiffness: 100,
    damping: 20,
    mass: 0.5,
  };

  const rotateX = useSpring(
    useTransform(mouseY, [-300, 300], [25, -25]),
    springConfig,
  );
  const rotateY = useSpring(
    useTransform(mouseX, [-300, 300], [-25, 25]),
    springConfig,
  );

  const opacity = useSpring(
    useTransform(mouseX, [-300, 0, 300], [0.8, 1, 0.8]),
    springConfig,
  );

  const glareOpacity = useSpring(
    useTransform(mouseX, [-300, 0, 300], [0.2, 0, 0.2]),
    springConfig,
  );

  useEffect(() => {
    // Update constraints when component mounts or window resizes
    const updateConstraints = () => {
      if (typeof window !== "undefined") {
        setConstraints({
          top: -window.innerHeight / 2,
          left: -window.innerWidth / 2,
          right: window.innerWidth / 2,
          bottom: window.innerHeight / 2,
        });
      }
    };

    updateConstraints();

    // Add resize listener
    window.addEventListener("resize", updateConstraints);

    // Clean up
    return () => {
      window.removeEventListener("resize", updateConstraints);
    };
  }, []);

  const handleMouseMove = (e: React.MouseEvent<HTMLDivElement>) => {
    const { clientX, clientY } = e;
    const { width, height, left, top } =
      cardRef.current?.getBoundingClientRect() ?? {
        width: 0,
        height: 0,
        left: 0,
        top: 0,
      };
    const centerX = left + width / 2;
    const centerY = top + height / 2;
    const deltaX = clientX - centerX;
    const deltaY = clientY - centerY;
    mouseX.set(deltaX);
    mouseY.set(deltaY);
  };

  const handleMouseLeave = () => {
    mouseX.set(0);
    mouseY.set(0);
  };

  return (
    <motion.div
      ref={cardRef}
      drag
      dragConstraints={constraints}
      onDragStart={() => {
        document.body.style.cursor = "grabbing";
      }}
      onDragEnd={(event, info) => {
        document.body.style.cursor = "default";

        controls.start({
          rotateX: 0,
          rotateY: 0,
          transition: {
            type: "spring",
            ...springConfig,
          },
        });
        const currentVelocityX = velocityX.get();
        const currentVelocityY = velocityY.get();

        const velocityMagnitude = Math.sqrt(
          currentVelocityX * currentVelocityX +
            currentVelocityY * currentVelocityY,
        );
        const bounce = Math.min(0.8, velocityMagnitude / 1000);

        animate(info.point.x, info.point.x + currentVelocityX * 0.3, {
          duration: 0.8,
          ease: [0.2, 0, 0, 1],
          bounce,
          type: "spring",
          stiffness: 50,
          damping: 15,
          mass: 0.8,
        });

        animate(info.point.y, info.point.y + currentVelocityY * 0.3, {
          duration: 0.8,
          ease: [0.2, 0, 0, 1],
          bounce,
          type: "spring",
          stiffness: 50,
          damping: 15,
          mass: 0.8,
        });
      }}
      style={{
        rotateX,
        rotateY,
        opacity,
        willChange: "transform",
      }}
      animate={controls}
      whileHover={{ scale: 1.02 }}
      onMouseMove={handleMouseMove}
      onMouseLeave={handleMouseLeave}
      className={cn(
        "relative min-h-96 w-80 overflow-hidden rounded-md bg-neutral-100 p-6 shadow-2xl transform-3d dark:bg-neutral-900",
        className,
      )}
    >
      {children}
      <motion.div
        style={{
          opacity: glareOpacity,
        }}
        className="pointer-events-none absolute inset-0 bg-white select-none"
      />
    </motion.div>
  );
};

export const DraggableCardContainer = ({
  className,
  children,
}: {
  className?: string;
  children?: React.ReactNode;
}) => {
  return (
    <div className={cn("[perspective:3000px]", className)}>{children}</div>
  );
};
≡溯源 · 已核对已发布案例的 prompt 均经人工核对与原帖一致;平台逆向重构的 prompt 不予收录。核对原帖 ↗

适用模型与稳定度

建议模型

待补充模型
稳定度
85 / 100
成本
中
对应 Skill3D / 动效 Hero ↗

多人复现

1 个人用同一段 Prompt 跑出了自己的作品。

复现作品 · 非作者原作
卡尔
复现者卡尔
2026年10月15日
卡尔 的复现作品打开复现作品 ↗
glm-5.3

GLM-5.3 单次生成;Codex 人工修复运行依赖、必要源码及移动布局,未重新生成。桌面/手机真实渲染和资源检查通过;完整功能与视觉还原尚未全部验收。源码、截图和修复记录见复现出处。

复现出处 ↗

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Case 详情页把原帖效果、Prompt 与复测证据放在同一条阅读路径里。