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创作者 · Aceternity UI
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Prompt
// components/ui/encrypted-text.tsx
"use client";
import React, { useEffect, useRef, useState } from "react";
import { motion, useInView } from "motion/react";
import { cn } from "@/lib/utils";
type EncryptedTextProps = {
text: string;
className?: string;
/**
* Time in milliseconds between revealing each subsequent real character.
* Lower is faster. Defaults to 50ms per character.
*/
revealDelayMs?: number;
/** Optional custom character set to use for the gibberish effect. */
charset?: string;
/**
* Time in milliseconds between gibberish flips for unrevealed characters.
* Lower is more jittery. Defaults to 50ms.
*/
flipDelayMs?: number;
/** CSS class for styling the encrypted/scrambled characters */
encryptedClassName?: string;
/** CSS class for styling the revealed characters */
revealedClassName?: string;
};
const DEFAULT_CHARSET =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!@#$%^&*()_+-={}[];:,.<>/?";
function generateRandomCharacter(charset: string): string {
const index = Math.floor(Math.random() * charset.length);
return charset.charAt(index);
}
function generateGibberishPreservingSpaces(
original: string,
charset: string,
): string {
if (!original) return "";
let result = "";
for (let i = 0; i < original.length; i += 1) {
const ch = original[i];
result += ch === " " ? " " : generateRandomCharacter(charset);
}
return result;
}
export const EncryptedText: React.FC<EncryptedTextProps> = ({
text,
className,
revealDelayMs = 50,
charset = DEFAULT_CHARSET,
flipDelayMs = 50,
encryptedClassName,
revealedClassName,
}) => {
const ref = useRef<HTMLSpanElement>(null);
const isInView = useInView(ref, { once: true });
const [revealCount, setRevealCount] = useState<number>(0);
const animationFrameRef = useRef<number | null>(null);
const startTimeRef = useRef<number>(0);
const lastFlipTimeRef = useRef<number>(0);
const scrambleCharsRef = useRef<string[]>(
text ? generateGibberishPreservingSpaces(text, charset).split("") : [],
);
useEffect(() => {
if (!isInView) return;
// Reset state for a fresh animation whenever dependencies change
const initial = text
? generateGibberishPreservingSpaces(text, charset)
: "";
scrambleCharsRef.current = initial.split("");
startTimeRef.current = performance.now();
lastFlipTimeRef.current = startTimeRef.current;
setRevealCount(0);
let isCancelled = false;
const update = (now: number) => {
if (isCancelled) return;
const elapsedMs = now - startTimeRef.current;
const totalLength = text.length;
const currentRevealCount = Math.min(
totalLength,
Math.floor(elapsedMs / Math.max(1, revealDelayMs)),
);
setRevealCount(currentRevealCount);
if (currentRevealCount >= totalLength) {
return;
}
// Re-randomize unrevealed scramble characters on an interval
const timeSinceLastFlip = now - lastFlipTimeRef.current;
if (timeSinceLastFlip >= Math.max(0, flipDelayMs)) {
for (let index = 0; index < totalLength; index += 1) {
if (index >= currentRevealCount) {
if (text[index] !== " ") {
scrambleCharsRef.current[index] =
generateRandomCharacter(charset);
} else {
scrambleCharsRef.current[index] = " ";
}
}
}
lastFlipTimeRef.current = now;
}
animationFrameRef.current = requestAnimationFrame(update);
};
animationFrameRef.current = requestAnimationFrame(update);
return () => {
isCancelled = true;
if (animationFrameRef.current !== null) {
cancelAnimationFrame(animationFrameRef.current);
}
};
}, [isInView, text, revealDelayMs, charset, flipDelayMs]);
if (!text) return null;
return (
<motion.span
ref={ref}
className={cn(className)}
aria-label={text}
role="text"
>
{text.split("").map((char, index) => {
const isRevealed = index < revealCount;
const displayChar = isRevealed
? char
: char === " "
? " "
: (scrambleCharsRef.current[index] ??
generateRandomCharacter(charset));
return (
<span
key={index}
className={cn(isRevealed ? revealedClassName : encryptedClassName)}
>
{displayChar}
</span>
);
})}
</motion.span>
);
};适用模型与稳定度
建议模型
继续探索
@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。
提示语
Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒
复制这段 TSX 组件源码,交给 Cursor、v0、Claude 等 AI 编程工具,说明这是「3D Animated Pin」的 Aceternity UI 组件实现,即可让它接入你的 React 项目,再按需替换文案、配色与触发参数复用。
提示语
// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

提示语
首先搜索 "/unlazy" skill,完整阅读它,并在整个任务中持续使用。 将此视为一项至少持续 {argument name="minimum duration" default="5 小时"} 的大型视觉构建。如果环境允许,最好进行 {argument name="optimal duration" default="8–24 小时"} 有实质意义的实现和迭代。不要在制作出一个还不错的场景后就停下。 在浏览器中创建一个细节极其丰富的实时 {argument nam