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模型创作者Seedance 2.5Seedance 2.0GPT Image 2GeminiNano Banana ProClaudeClaude Opus 5.5Grok ImagineVeoKling 可灵Qwen ImageGPT Image 1.5MiniMax H3
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创作者 · Aceternity UI

AI 编程(UI)Aceternity UI收录 2026/08/13已有人复测#not-rerun#web-ui
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#motion-3d
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Prompt

复刻提示词保留原文,另附运行环境、素材与验收要求;附加说明不是原作者原话。

// components/ui/glowing-effect.tsx
"use client";

import { memo, useCallback, useEffect, useRef } from "react";
import { cn } from "@/lib/utils";
import { animate } from "motion/react";

interface GlowingEffectProps {
  blur?: number;
  inactiveZone?: number;
  proximity?: number;
  spread?: number;
  variant?: "default" | "white";
  glow?: boolean;
  className?: string;
  disabled?: boolean;
  movementDuration?: number;
  borderWidth?: number;
}
const GlowingEffect = memo(
  ({
    blur = 0,
    inactiveZone = 0.7,
    proximity = 0,
    spread = 20,
    variant = "default",
    glow = false,
    className,
    movementDuration = 2,
    borderWidth = 1,
    disabled = true,
  }: GlowingEffectProps) => {
    const containerRef = useRef<HTMLDivElement>(null);
    const lastPosition = useRef({ x: 0, y: 0 });
    const animationFrameRef = useRef<number>(0);

    const handleMove = useCallback(
      (e?: MouseEvent | { x: number; y: number }) => {
        if (!containerRef.current) return;

        if (animationFrameRef.current) {
          cancelAnimationFrame(animationFrameRef.current);
        }

        animationFrameRef.current = requestAnimationFrame(() => {
          const element = containerRef.current;
          if (!element) return;

          const { left, top, width, height } = element.getBoundingClientRect();
          const mouseX = e?.x ?? lastPosition.current.x;
          const mouseY = e?.y ?? lastPosition.current.y;

          if (e) {
            lastPosition.current = { x: mouseX, y: mouseY };
          }

          const center = [left + width * 0.5, top + height * 0.5];
          const distanceFromCenter = Math.hypot(
            mouseX - center[0],
            mouseY - center[1]
          );
          const inactiveRadius = 0.5 * Math.min(width, height) * inactiveZone;

          if (distanceFromCenter < inactiveRadius) {
            element.style.setProperty("--active", "0");
            return;
          }

          const isActive =
            mouseX > left - proximity &&
            mouseX < left + width + proximity &&
            mouseY > top - proximity &&
            mouseY < top + height + proximity;

          element.style.setProperty("--active", isActive ? "1" : "0");

          if (!isActive) return;

          const currentAngle =
            parseFloat(element.style.getPropertyValue("--start")) || 0;
          let targetAngle =
            (180 * Math.atan2(mouseY - center[1], mouseX - center[0])) /
              Math.PI +
            90;

          const angleDiff = ((targetAngle - currentAngle + 180) % 360) - 180;
          const newAngle = currentAngle + angleDiff;

          animate(currentAngle, newAngle, {
            duration: movementDuration,
            ease: [0.16, 1, 0.3, 1],
            onUpdate: (value) => {
              element.style.setProperty("--start", String(value));
            },
          });
        });
      },
      [inactiveZone, proximity, movementDuration]
    );

    useEffect(() => {
      if (disabled) return;

      const handleScroll = () => handleMove();
      const handlePointerMove = (e: PointerEvent) => handleMove(e);

      window.addEventListener("scroll", handleScroll, { passive: true });
      document.body.addEventListener("pointermove", handlePointerMove, {
        passive: true,
      });

      return () => {
        if (animationFrameRef.current) {
          cancelAnimationFrame(animationFrameRef.current);
        }
        window.removeEventListener("scroll", handleScroll);
        document.body.removeEventListener("pointermove", handlePointerMove);
      };
    }, [handleMove, disabled]);

    return (
      <>
        <div
          className={cn(
            "pointer-events-none absolute -inset-px hidden rounded-[inherit] border opacity-0 transition-opacity",
            glow && "opacity-100",
            variant === "white" && "border-white",
            disabled && "!block"
          )}
        />
        <div
          ref={containerRef}
          style={
            {
              "--blur": `${blur}px`,
              "--spread": spread,
              "--start": "0",
              "--active": "0",
              "--glowingeffect-border-width": `${borderWidth}px`,
              "--repeating-conic-gradient-times": "5",
              "--gradient":
                variant === "white"
                  ? `repeating-conic-gradient(
                  from 236.84deg at 50% 50%,
                  var(--black),
                  var(--black) calc(25% / var(--repeating-conic-gradient-times))
                )`
                  : `radial-gradient(circle, #dd7bbb 10%, #dd7bbb00 20%),
                radial-gradient(circle at 40% 40%, #d79f1e 5%, #d79f1e00 15%),
                radial-gradient(circle at 60% 60%, #5a922c 10%, #5a922c00 20%), 
                radial-gradient(circle at 40% 60%, #4c7894 10%, #4c789400 20%),
                repeating-conic-gradient(
                  from 236.84deg at 50% 50%,
                  #dd7bbb 0%,
                  #d79f1e calc(25% / var(--repeating-conic-gradient-times)),
                  #5a922c calc(50% / var(--repeating-conic-gradient-times)), 
                  #4c7894 calc(75% / var(--repeating-conic-gradient-times)),
                  #dd7bbb calc(100% / var(--repeating-conic-gradient-times))
                )`,
            } as React.CSSProperties
          }
          className={cn(
            "pointer-events-none absolute inset-0 rounded-[inherit] opacity-100 transition-opacity",
            glow && "opacity-100",
            blur > 0 && "blur-[var(--blur)] ",
            className,
            disabled && "!hidden"
          )}
        >
          <div
            className={cn(
              "glow",
              "rounded-[inherit]",
              'after:content-[""] after:rounded-[inherit] after:absolute after:inset-[calc(-1*var(--glowingeffect-border-width))]',
              "after:[border:var(--glowingeffect-border-width)_solid_transparent]",
              "after:[background:var(--gradient)] after:[background-attachment:fixed]",
              "after:opacity-[var(--active)] after:transition-opacity after:duration-300",
              "after:[mask-clip:padding-box,border-box]",
              "after:[mask-composite:intersect]",
              "after:[mask-image:linear-gradient(#0000,#0000),conic-gradient(from_calc((var(--start)-var(--spread))*1deg),#00000000_0deg,#fff,#00000000_calc(var(--spread)*2deg))]"
            )}
          />
        </div>
      </>
    );
  }
);

GlowingEffect.displayName = "GlowingEffect";

export { GlowingEffect };
≡溯源 · 已核对已发布案例的 prompt 均经人工核对与原帖一致;平台逆向重构的 prompt 不予收录。核对原帖 ↗

适用模型与稳定度

建议模型

待补充模型
稳定度
70 / 100
成本
中
对应 Skill3D / 动效 Hero ↗

多人复现

1 个人用同一段 Prompt 跑出了自己的作品。

复现作品 · 非作者原作
卡尔
复现者卡尔
2026年10月15日
卡尔 的复现作品打开复现作品 ↗
glm-5.3

GLM-5.3 单次生成;Codex 人工修复运行依赖、必要源码及移动布局,未重新生成。桌面/手机真实渲染和资源检查通过;完整功能与视觉还原尚未全部验收。源码、截图和修复记录见复现出处。

复现出处 ↗

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