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Creator · Aceternity UI
The reproduction prompt keeps the original and adds runtime, asset and acceptance requirements. These additions are not the author’s words.
// components/ui/comet-card.tsx
"use client";
import React, { useRef } from "react";
import {
motion,
useMotionValue,
useSpring,
useTransform,
useMotionTemplate,
} from "motion/react";
import { cn } from "@/lib/utils";
export const CometCard = ({
rotateDepth = 17.5,
translateDepth = 20,
className,
children,
}: {
rotateDepth?: number;
translateDepth?: number;
className?: string;
children: React.ReactNode;
}) => {
const ref = useRef<HTMLDivElement>(null);
const x = useMotionValue(0);
const y = useMotionValue(0);
const mouseXSpring = useSpring(x);
const mouseYSpring = useSpring(y);
const rotateX = useTransform(
mouseYSpring,
[-0.5, 0.5],
[`-${rotateDepth}deg`, `${rotateDepth}deg`],
);
const rotateY = useTransform(
mouseXSpring,
[-0.5, 0.5],
[`${rotateDepth}deg`, `-${rotateDepth}deg`],
);
const translateX = useTransform(
mouseXSpring,
[-0.5, 0.5],
[`-${translateDepth}px`, `${translateDepth}px`],
);
const translateY = useTransform(
mouseYSpring,
[-0.5, 0.5],
[`${translateDepth}px`, `-${translateDepth}px`],
);
const glareX = useTransform(mouseXSpring, [-0.5, 0.5], [0, 100]);
const glareY = useTransform(mouseYSpring, [-0.5, 0.5], [0, 100]);
const glareBackground = useMotionTemplate`radial-gradient(circle at ${glareX}% ${glareY}%, rgba(255, 255, 255, 0.9) 10%, rgba(255, 255, 255, 0.75) 20%, rgba(255, 255, 255, 0) 80%)`;
const handleMouseMove = (e: React.MouseEvent<HTMLDivElement>) => {
if (!ref.current) return;
const rect = ref.current.getBoundingClientRect();
const width = rect.width;
const height = rect.height;
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
const xPct = mouseX / width - 0.5;
const yPct = mouseY / height - 0.5;
x.set(xPct);
y.set(yPct);
};
const handleMouseLeave = () => {
x.set(0);
y.set(0);
};
return (
<div className={cn("perspective-distant transform-3d", className)}>
<motion.div
ref={ref}
onMouseMove={handleMouseMove}
onMouseLeave={handleMouseLeave}
style={{
rotateX,
rotateY,
translateX,
translateY,
boxShadow:
"rgba(0, 0, 0, 0.01) 0px 520px 146px 0px, rgba(0, 0, 0, 0.04) 0px 333px 133px 0px, rgba(0, 0, 0, 0.26) 0px 83px 83px 0px, rgba(0, 0, 0, 0.29) 0px 21px 46px 0px",
}}
initial={{ scale: 1, z: 0 }}
whileHover={{
scale: 1.05,
z: 50,
transition: { duration: 0.2 },
}}
className="relative rounded-2xl"
>
{children}
<motion.div
className="pointer-events-none absolute inset-0 z-50 h-full w-full rounded-[16px] mix-blend-overlay"
style={{
background: glareBackground,
opacity: 0.6,
}}
transition={{ duration: 0.2 }}
/>
</motion.div>
</div>
);
};Models & stability
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Open reproduction ↗GLM-5.3 单次生成;Codex 人工修复运行依赖、必要源码及移动布局,未重新生成。桌面/手机真实渲染和资源检查通过;完整功能与视觉还原尚未全部验收。源码、截图和修复记录见复现出处。
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